import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
-import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Align;
import android.graphics.Paint.Cap;
private int screenWidth;
private int screenHeight;
- private int tilesetRows;
- private int tilesetCols;
private int tileHeight;
private int tileWidth;
private Bitmap bg;
- private Bitmap tile[];
private Point selection1 = new Point(0, 0);
private Point selection2 = new Point(0, 0);
private List<Point> path = null;
private long playTime;
private long baseTime;
private Timer timer;
+ private Tileset tileset;
static class hHandler extends Handler {
private final WeakReference<ShisenShoView> mTarget;
private SurfaceHolder surfaceHolder = null;
private String time = INVALID_TIME;
- public ShisenShoView(ShisenSho shishenSho) {
- super((Context) shishenSho);
- this.app = shishenSho;
+ public ShisenShoView(ShisenSho shisenSho) {
+ super((Context) shisenSho);
+ this.app = shisenSho;
cstate = StatePlay.UNINITIALIZED;
surfaceHolder = getHolder();
surfaceHolder.addCallback(this);
+ tileset = new Tileset(shisenSho);
}
public ShisenShoView(Context ctx) {
this.cstate=cstate;
}
- public void loadTileset() {
- BitmapFactory.Options ops = new BitmapFactory.Options();
- ops.inScaled = false;
- Bitmap tileset = BitmapFactory.decodeResource(getResources(), app.tilesetid, ops);
- tileset.setDensity(Bitmap.DENSITY_NONE);
-
- // The tile set has 4 rows x 9 columns
- tilesetRows = 4;
- tilesetCols = 9;
- int loadedtileWidth = tileset.getWidth()/tilesetCols;
- int loadedtileHeight = tileset.getHeight()/tilesetRows;
- tile = new Bitmap[tilesetRows*tilesetCols];
-
- // align to screen:
- // "large" is 16x6, and we want to have a nice border, so we use 17x7 and
- // choose the lowest scale so everything fits
- float scalex = ((float) (screenWidth - 2)/17) / loadedtileWidth;
- float scaley = ((float) (screenHeight - 2)/7) / loadedtileHeight;
- if (scaley < scalex) {
- scalex = scaley;
- } else {
- scaley = scalex;
- }
- Matrix matrix = new Matrix();
- matrix.setScale(scalex, scaley);
-
- int k=0;
- for (int i=0; i<tilesetRows; i++) {
- for (int j=0; j<tilesetCols; j++) {
- tile[k] = Bitmap.createBitmap(tileset, j*loadedtileWidth, i*loadedtileHeight,
- loadedtileWidth, loadedtileHeight, matrix, false);
- tile[k].setDensity(Bitmap.DENSITY_NONE);
- k++;
- }
- }
- tileWidth = tile[0].getWidth();
- tileHeight = tile[0].getHeight();
- }
-
private void loadBackground() {
BitmapFactory.Options ops = new BitmapFactory.Options();
ops.inScaled = false;
}
}
+ public void loadTileset() {
+ tileset.loadTileset(screenWidth, screenHeight);
+ }
+
private void initializeGame() {
loadBackground();
screenWidth=getWidth();
// Tiles are 56px height, 40px width each
char piece=app.board.board[i][j];
if (piece!=0) {
- canvas.drawBitmap(tile[piece], x0+j*tileWidth, y0+i*tileHeight, null);
+ canvas.drawBitmap(tileset.tile[piece], x0+j*tileWidth, y0+i*tileHeight, null);
}
}
}