this.cstate=cstate;
}
- private void loadTileset() {
+ public void loadTileset() {
BitmapFactory.Options ops = new BitmapFactory.Options();
ops.inScaled = false;
- Bitmap tileset = BitmapFactory.decodeResource(getResources(), R.drawable.traditional, ops);
+ Bitmap tileset = BitmapFactory.decodeResource(getResources(), app.tilesetid, ops);
tileset.setDensity(Bitmap.DENSITY_NONE);
// The tile set has 4 rows x 9 columns