From eac62ca7b6eedabbbff58cb5f1c9d74e315d33e4 Mon Sep 17 00:00:00 2001 From: Michael Gernoth Date: Fri, 9 Oct 2009 17:57:40 +0200 Subject: [PATCH] water will not kill the monster this is how the original DOS-version behaves --- src/sim/w_sprite.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/sim/w_sprite.c b/src/sim/w_sprite.c index 705bf28..c7258bb 100644 --- a/src/sim/w_sprite.c +++ b/src/sim/w_sprite.c @@ -1052,11 +1052,7 @@ DoMonsterSprite(SimSprite *sprite) if (sprite->count > 0) sprite->count--; c = GetChar(sprite->x + sprite->x_hot, sprite->y + sprite->y_hot); - if ((c == -1) || - ((c == RIVER) && - (sprite->count != 0) && - (sprite->count < 900) && - (sprite->control == -1))) { + if (c == -1) { sprite->frame = 0; /* kill zilla */ } -- 2.39.2