#include "proxmark3.h"
#include "scripting.h"
-#include "data.h"
#include "ui.h"
#include "graph.h"
#include "cmdparser.h"
#include <lualib.h>
#include <lauxlib.h>
-
static int CmdHelp(const char *Cmd);
static int CmdList(const char *Cmd);
static int CmdRun(const char *Cmd);
{
DIR *dp;
struct dirent *ep;
- dp = opendir ("./scripts/");
+ char const * exedir = get_my_executable_directory();
+ if (exedir == NULL)
+ return 0;
+ char script_directory_path[strlen(exedir) + strlen(LUA_SCRIPTS_DIRECTORY) + 1];
+ strcpy(script_directory_path, exedir);
+ strcat(script_directory_path, LUA_SCRIPTS_DIRECTORY);
+ dp = opendir(script_directory_path);
if (dp != NULL)
{
suffix = ".lua";
}
- char buf[256];
- snprintf(buf, sizeof buf, "./scripts/%s%s", script_name, suffix);
-
- printf("--- Executing: %s, args'%s'\n",buf,arguments);
+ char script_path[strlen(get_my_executable_directory()) + strlen(LUA_SCRIPTS_DIRECTORY) + strlen(script_name) + strlen(suffix) + 1];
+ strcpy(script_path, get_my_executable_directory());
+ strcat(script_path, LUA_SCRIPTS_DIRECTORY);
+ strcat(script_path, script_name);
+ strcat(script_path, suffix);
+ printf("--- Executing: %s%s, args '%s'\n", script_name, suffix, arguments);
// run the Lua script
- int error = luaL_loadfile(lua_state, buf);
+ int error = luaL_loadfile(lua_state, script_path);
if(!error)
{