memset(uid_ptr,0,10);
}
+ // check for proprietary anticollision:
+ if ((resp[0] & 0x1F) == 0) {
+ return 3;
+ }
+
// OK we will select at least at cascade 1, lets see if first byte of UID was 0x88 in
// which case we need to make a cascade 2 request and select - this is a long UID
// While the UID is not complete, the 3nd bit (from the right) is set in the SAK.