* low for long periods, others just reach the peak and go
* down)
*/
+ //[marhsmellow] change == to >= for high and <= for low for fuzz
if ((GraphBuffer[i] == high) && (GraphBuffer[i - 1] == c)) {
GraphBuffer[i] = 1 - c;
} else if ((GraphBuffer[i] == low) && (GraphBuffer[i - 1] == (1 - c))){