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1 | package de.cwde.freeshisen; | |
2 | ||
3 | import android.graphics.Bitmap; | |
4 | import android.graphics.BitmapFactory; | |
5 | import android.graphics.Matrix; | |
6 | import android.util.Log; | |
7 | ||
8 | public class Tileset { | |
9 | public int tileWidth; | |
10 | public int tileHeight; | |
11 | public Bitmap[] tile; | |
12 | private ShisenSho app; | |
13 | ||
14 | public Tileset(ShisenSho shishenSho) { | |
15 | this.app = shishenSho; | |
16 | } | |
17 | ||
18 | private void loadPNGTileset(int tilesetid, int screenWidth, int screenHeight) { | |
19 | BitmapFactory.Options ops = new BitmapFactory.Options(); | |
20 | ops.inScaled = false; | |
21 | Bitmap tileset = BitmapFactory.decodeResource(app.getResources(), tilesetid, ops); | |
22 | tileset.setDensity(Bitmap.DENSITY_NONE); | |
23 | ||
24 | // The tile set has 4 rows x 9 columns | |
25 | int tilesetRows = 4; | |
26 | int tilesetCols = 9; | |
27 | int loadedtileWidth = tileset.getWidth()/tilesetCols; | |
28 | int loadedtileHeight = tileset.getHeight()/tilesetRows; | |
29 | tile = new Bitmap[tilesetRows*tilesetCols]; | |
30 | ||
31 | // align to screen: | |
32 | // "large" is 16x6, and we want to have a nice border, so we use 17x7 and | |
33 | // choose the lowest scale so everything fits | |
34 | float scalex = ((float) (screenWidth - 2)/17) / loadedtileWidth; | |
35 | float scaley = ((float) (screenHeight - 2)/7) / loadedtileHeight; | |
36 | if (scaley < scalex) { | |
37 | scalex = scaley; | |
38 | } else { | |
39 | scaley = scalex; | |
40 | } | |
41 | Matrix matrix = new Matrix(); | |
42 | matrix.setScale(scalex, scaley); | |
43 | ||
44 | int k=0; | |
45 | for (int i=0; i<tilesetRows; i++) { | |
46 | for (int j=0; j<tilesetCols; j++) { | |
47 | tile[k] = Bitmap.createBitmap(tileset, j*loadedtileWidth, i*loadedtileHeight, | |
48 | loadedtileWidth, loadedtileHeight, matrix, false); | |
49 | tile[k].setDensity(Bitmap.DENSITY_NONE); | |
50 | k++; | |
51 | } | |
52 | } | |
53 | tileWidth = tile[0].getWidth(); | |
54 | tileHeight = tile[0].getHeight(); | |
55 | } | |
56 | ||
57 | private void loadSVGTileset(int tilesetid, int screenWidth, int screenHeight) { | |
58 | // TODO | |
59 | } | |
60 | ||
61 | public void loadTileset(int screenWidth, int screenHeight) { | |
62 | boolean isSVG = false; | |
63 | int id; | |
64 | String s = app.tilesetid; | |
65 | ||
66 | if (s.equals("classic")) { | |
67 | id = R.drawable.classic; | |
68 | } else if (s.equals("jade")) { | |
69 | id = R.drawable.jade; | |
70 | } else if (s.equals("traditional")) { | |
71 | id = R.drawable.traditional; | |
72 | } else if (s.equals("pixel")) { | |
73 | id = R.drawable.pixel; | |
74 | } else if (s.equals("original")) { | |
75 | id = R.drawable.original; | |
76 | } else if (s.equals("veit")) { | |
77 | id = R.drawable.veit; | |
78 | } else { | |
79 | // shouldn't be reached... | |
80 | Log.e("ShisenSho", "somebody managed to set an invalid tileset string"); | |
81 | id = R.drawable.original; | |
82 | } | |
83 | ||
84 | if (isSVG) { | |
85 | loadSVGTileset(id, screenWidth, screenHeight); | |
86 | } else { | |
87 | loadPNGTileset(id, screenWidth, screenHeight); | |
88 | } | |
89 | } | |
90 | } |