BUGS: * multi-user "select city" dialog ** Add about, configure buttons ** draw and erase on map window * configuration panel ** players ** keys * sim. ** command to set process nice ** first editor on a display gets a control window * control window. ** file menu. *** About (dialog) *** LoadScenario (confirm) *** StartNewCity (confirm) *** LoadCity (file dialog) *** SaveCity (file dialog if no file name) *** SaveCityAs (file dialog) *** PrintCity (print dialog) *** GetKey (key dialog) *** QuitMicropolis (confirm) ** options menu *** auto budget, auto goto, auto bulldoze, disasters, sound ** disasters menu *** monster, fire, flood, air crash, tornado, earthquake, meltdown ** window menu defer creating windows * more controls ** command field *** type in arguments to menu commands *** interpret tcl ** icon for each window opened and openable (dim) *** window name, display name, user name *** click opened icon to bring to top *** click openable icon to make new window *** make nice icons *** display nice icons in x window icons too *** save window layout *** restore window layout ** speed slider ** priority slider * editor window. ** editor view. ** tool pallet. ** various text fields. *** funds, date, message, cost. ** initialize controls ** autogoto is a per-editor flag ** autogoto toggle ** coal/nuclear toggle ** update frequency slider ** cursor tool outline (preview?) ** pie menus ** earthquake ** demand gauge ** auto scroll ** constrained drag ** arrow keys pan ** fix autorepeat problem * map window. ** set window title ** initialize pallet and menus ** legend tied to map state ** menu buttons that appear when needed *** zone type *** population type *** service type ** disable manipulation of other peoples maps (unless you're god) ** click on a rectangle to bring that editor to the top ** create a new editor by clicking on the small map ** open new display by typing in a display name and creating a new editor ** update frequency slider * budget window. ** set window title ** hour glass ** auto budget behavior do we or don't we pause the simulator? do we or don't we bring up other peoples budget window? when AutoBudget, simulator continues, and just your window opens. when not AutoBudget, simulator pauses, so everyones window opens, hour glasses starts how about we just don't pause, and everyone controls their own window. * graph window ** set window title ** graph object *** GraphRange ?10|120? *** GraphType 0..5 ?0..1? *** set window title * dialogs ** start scenario. *** 6 scenario buttons, labeled. *** new city. *** load city. *** get key *** dynamic scenario description ** generate city *** label "creating new map" *** city name text field *** city level buttons with labels *** map view *** generate new terrain *** use this map *** load city *** play scenario *** get key ** load *** file dialog ** save *** file dialog ** print *** mono / color *** small map / large map *** printer command text field *** print button ** key *** Instructions, Address, Phone Number (labels) *** License Type: Node/Network (exclusive settings) *** License Code: (field) *** Enter Key: (text field) *** Install Key (button) ** zone status *** zone type label *** Density, Value, Crime, Pollution, Growth (fields) ** notice *** city size **** city size label, description message **** town, city, capital, metropolis, megalopolis, winner *** warning messages **** warning name, description message **** pollution, crime, traffic, monster, meltdown, riots, demo, impeachment ** about *** text, pictures, noises ** confirm *** message, yes button, no button ** error *** message *** ok * evaluation window. * help * printing * sound * new elm interface * tk ** masked pixmap object for canvases (or a regular componant) ** pie menus * stacks ** Audio implement audio interface ** Micropolis About box *** messages /StartGame { % HomeDir ResourceDir StackDir KeyDir => - /ReallyStartGame { % - => - /NewGame { % - => - /StartLoad { % - => - /StartScenario { % name|number => - /DoStartNewCity { % - => - /DoPlayNewCity { % - => - /DoLoseGame { % - => - /DoLoadScenario { % - => - /DidLoadScenario { % - => - /DoLoadCity { % - => - /HeyLoadCity { % name => - /CancelLoadCity { % - => - /DidLoadCity { % - => - /DidntLoadCity { % error => - /DoSaveCity { % - => - /DoSaveCityAs { % - => - /HeySaveCityAs { % name => - /DidSaveCity { % - => - /DidntSaveCity { % error => - /DoGetKey { % - => - /DoQuitMicropolis { % - => - /InitializeSound { % - => - /ShutDownSound { % - => - /SetUserSound { % bool => - /MakeSound { % n => - /StartSound { % n => - /StopSound { % n => - /SoundOff { % - => - /UckfayEthayOlicepay { % - => - /PrintLargeMap { % - => - /PrintSmallMap { % - => - /HyperDrawLargeMap { % - => - /HyperDrawSmallMap { % - => - /HyperDrawCityView { % - => - /DoPrintCity { % - => - /StartElmd { % - => - ** Budget Tax Rate Percent: (slider 0% 20%) /SetTaxRate Taxes Collected: (field) Amount Requested (column heading) Amount Allocated (column heading) Funding Level (column heading) Fire Fund: (field) (numeric) (slider 0% 100%) /SetFireFund Police Fund: (field) (numeric) (slider 0% 100%) /SetPoliceFund Trans. Fund: (field) (numeric) (slider 0% 100%) /SetTransFund Cash Flow: (field) Previous Funds: (field) Current Funds: (field) Hour Glass (inactivity timer) goes for 20 seconds then takes down budget window and continues Go With These Figures (button) /GoWithTheseFigures /ResumeSim /Hide *** messages /SetBudget { % [($flow) ($previous) () ($current)] ($collected) tax => - /SetMaxFunds { % [($road)] [road] [($police)] [police] [($fire)] [fire] => - /StartWaiting { % - => - shows hour glass ** Editor File (menu) { NIL /DoLoadScenario /Micropolis Send } { NIL /DoStartNewCity /Micropolis Send } { NIL /DoLoadCity /Micropolis Send } { NIL /DoSaveCity /Micropolis Send } { NIL /DoSaveCityAs /Micropolis Send } { NIL /DoPrintCity /Micropolis Send } { NIL /DoGetKey /Micropolis Send } { NIL /DoQuitMicropolis /Micropolis Send } Options (menu) [exch] /SetOptions ClientSend Disasters (menu) { NIL /MakeMonster ClientSend } { NIL /MakeFire ClientSend } { NIL /MakeFlood ClientSend } { NIL /MakeAirCrash ClientSend } { NIL /MakeTornado ClientSend } { NIL /MakeEarthquake ClientSend } { NIL /MakeMeltdown ClientSend } Time (menu) /Action { [exch] /SetSpeed ClientSend } def Priority (menu) /Action { { {1000 5} {500 4} {250 3} {120 2} {60 0} {25 0} {0 0} } exch get cvx exec [exch] /SetNice ClientSend [exch] /SetDelay ClientSend } def Windows (menu) { NIL /UpdateBudget ClientSend } { NIL /UpdateEvaluation ClientSend /MicropolisEvaluation ShowStack } { /MicropolisGraph ShowStack } { /MicropolisSurveyor ShowStack } { /MicropolisNotice ShowStack } { /MicropolisMap ShowStack } { /MicropolisEditor ShowStack } Funds: (field) Date: (field) Message: (field) Editing Icons (exclusive settings) /InitGame /DoSetWandState /SetPowerType Demand: (gauge) /SetDemand { % r c i => - Zoom In/Out (rocker switch) Zoom Reset (button) Tool Cost: (field) Editor View Editing Icons (pie menu) /DoSetWandState Cursor outline showing where tool will operate color codes for tools query gray bulldozer brown road black white wire black yellow rail black brown park brown green residential green commercial blue industrial yellow police brown blue fire brown red stadium gray green coal gray yellow seaport gray blue airport gray white nuclear gray yellow monster orange helicopter red draw (colored pen) Panning with arrow keys Panning by dragging Dynamic panning & bouncing Earthquake Mouse tool handling Tools connect corners Constrained drag Auto scroll *** messages /InitGame { % - => - /DoEarthQuake { % - => - /DoSetWandState { % state => - /JustSetWandState { % n => - /SetMessage { % str => - ** Evaluation Public Opinion (column header) Is the mayor doing a good job? (field) % yes, % no (fields) What are the worst problems? (field) % problem, ... (fields) Statistics (column header) Population, Net Migration, Assessed, Value, Category (fields) Overall City Score (field) current score (field) anual change (field) *** messages /SetEvaluation { % [strings] => - ** Graph Graph Plot /InitGraph /GraphMe /SetGraph { % [range year month res com ind money crime pollution] => - 10/120 Year (exclusive toggle) /SetGraphRange Residential, Commercial, Industrial, Money, Crime, Pollution (toggles) *** messages ** Map Scenerio Screen Noisy Grill (toggle) Duck (button) Key (button) New City, Load City (buttons) 6 scenarios (buttons) scenario names (labels) Map Background Map View Shows rectangles for editor views Drag rectangles to scroll editor views Terrain Generator Generate New Terrain, Use This Map (buttons) City Map Map State Icons (exclusive settings) Zone Type (menu) Population Type (menu) Service Type (menu) /OnInit /SetMapState /SetZoneType /SetPopNRate /SetPoliceRadius Legend Max/Min / +/- / none (picture) *** messages /InitGame { % - => - ** Notice Welcome Notice New City (dialog) Creating New Map ... (label) City Name: (text field) Game Level: Easy/Medium/Hard (exclusive settings) Are You Sure? Yes, No (buttons) Really Quit? Save City, Really Quit, Never Mind (buttons) Print City Monochrome/Color (exclusive settings) Edit Small Map, Edit Large Map, Edit City View (buttons) Printer Command: (text field) Print Small Map, Print Large Map, Show Printer Queue (buttons) Install Key Instructions, Address, Phone Number (labels) License Type: Node/Network (exclusive settings) License Code: (field) Enter Key: (text field) Install Key (button) Earthquake Control Richter Scale: (slider .1% 10%) Earthquake (button) Scenario Descriptions Zone Status Zone Type (field) Density, Value, Crime, Pollution, Growth (fields) Game Level Notices Warnings *** messages /InitGame { % - => - /ShowNotice { % card => - /ShowPicture { % id => - /ShowZoneStatus { % type [s0 s1 s2 s3 s4] => - /AreYouSure? { % yesResponse => - /Respond { % target thing|null => - /Yes { % - => - /No { % - => - ** Surveyor Editor View(s) Zoom In/Out (rocker switch) Zoom Reset (button) Single/Multiple View (toggle) Click on surveyor view to center editor there *** messages /AutoGoto { % x y msg => - /AutoGotoClick { % - => - ** Help Help Text Display Done (button) Dullsville Philip Glass, Powaqqatsi, That Place San_Francisco Grateful Dead, Fire on the Mountain Philip Glass, Powaqqatsi, Serra Pelada Hamburg Yello, Oh Yeah Bern Yello, RubberBandMan Philip Glass, Powaqqatsi, CAUGHT! Tokyo Percussions D'Asie Philip Glass, Powaqqatsi, Serra Pelada Detroit Boston Rio_de_Janeiro Philip Glass, Powaqqatsi, From Egypt