]> git.zerfleddert.de Git - micropolis/blobdiff - src/sim/w_sprite.c
Add an SDL sound backend and use it instead of spawning an external
[micropolis] / src / sim / w_sprite.c
index 3f509898faa75eb991a99b9b4fbabbdde34b602a..7ecc045f59a78748f8322bd481fc442bb609ecc8 100644 (file)
@@ -849,7 +849,7 @@ DoShipSprite(SimSprite *sprite)
     if ((Rand16() & 3) == 1) {
       if ((ScenarioID == 2) && /* San Francisco */
          (Rand(10) < 5)) {
-       MakeSound("city", "HonkHonk-Low -speed 80");
+       MakeSound("city", "HonkHonk-Low");
       } else {
        MakeSound("city", "HonkHonk-Low");
       }
@@ -985,7 +985,7 @@ DoMonsterSprite(SimSprite *sprite)
          else z = ND2[d];
          d = 4;
          if (!sprite->sound_count) {
-           MakeSound("city", "Monster -speed [MonsterSpeed]"); /* monster */
+           MakeSound("city", "Monster"); /* monster */
            sprite->sound_count = 50 + Rand(100);
          }
        }
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