X-Git-Url: https://git.zerfleddert.de/cgi-bin/gitweb.cgi/micropolis/blobdiff_plain/6a5fa4e03967ab980cdc7ef96a42400bc29b4414..e049e4ba47308629d2233fdd3f85d49352463d9c:/src/sim/s_gen.c?ds=inline diff --git a/src/sim/s_gen.c b/src/sim/s_gen.c index 448781a..08bb2e1 100644 --- a/src/sim/s_gen.c +++ b/src/sim/s_gen.c @@ -78,13 +78,27 @@ int LakeLevel = -1; /* level for lake creation */ int CurveLevel = -1; /* level for river curviness */ int CreateIsland = -1; /* -1 => 10%, 0 => never, 1 => always */ - +void DoBRiv(void); +void DoSRiv(void); +void BRivPlop(void); +void SRivPlop(void); +void DoRivers(void); +void DoTrees(void); +void GetRandStart(void); +void MakeLakes(void); +void MakeIsland(void); +void MakeNakedIsland(void); +void GenerateMap(int r); + + +void GenerateNewCity(void) { GenerateSomeCity(Rand16()); } +void GenerateSomeCity(int r) { if (CityFileName != NULL) { @@ -112,6 +126,7 @@ GenerateSomeCity(int r) } +int ERand(short limit) { short x, z; @@ -124,6 +139,7 @@ ERand(short limit) } +void GenerateMap(int r) { SeedRand(r); @@ -154,6 +170,7 @@ GenerateMap(int r) } +void ClearMap(void) { register short x, y; @@ -164,6 +181,7 @@ ClearMap(void) } +void ClearUnnatural(void) { register short x, y; @@ -180,7 +198,8 @@ ClearUnnatural(void) #define RADIUS 18 -MakeNakedIsland() +void +MakeNakedIsland(void) { register int x, y; @@ -215,6 +234,7 @@ MakeNakedIsland() } +void MakeIsland(void) { MakeNakedIsland(); @@ -223,6 +243,7 @@ MakeIsland(void) } +void MakeLakes(void) { short Lim1, Lim2, t, z; @@ -249,6 +270,7 @@ MakeLakes(void) } +void GetRandStart(void) { XStart = 40 + Rand(WORLD_X - 80); @@ -258,6 +280,7 @@ GetRandStart(void) } +void MoveMap(short dir) { static short DirTab[2][8] = { { 0, 1, 1, 1, 0, -1, -1, -1}, @@ -268,10 +291,11 @@ MoveMap(short dir) } +void TreeSplash(short xloc, short yloc) { short dis, dir; - register short xoff, yoff, z; + register short z; if (TreeLevel < 0) { dis = Rand(150) + 50; @@ -291,6 +315,7 @@ TreeSplash(short xloc, short yloc) } +void DoTrees(void) { short Amount, x, xloc, yloc; @@ -310,6 +335,7 @@ DoTrees(void) } +void SmoothRiver(void) { static short DX[4] = {-1, 0, 1, 0}; @@ -346,6 +372,7 @@ SmoothRiver(void) } +int IsTree(int cell) { if (((cell & LOMASK) >= WOODS_LOW) && @@ -355,6 +382,7 @@ IsTree(int cell) } +void SmoothTrees(void) { static short DX[4] = {-1, 0, 1, 0}; @@ -393,6 +421,7 @@ SmoothTrees(void) } +void DoRivers(void) { @@ -411,6 +440,7 @@ DoRivers(void) } +void DoBRiv(void) { int r1, r2; @@ -436,6 +466,7 @@ DoBRiv(void) } +void DoSRiv(void) { int r1, r2; @@ -461,6 +492,7 @@ DoSRiv(void) } +void PutOnMap(short Mchar, short Xoff, short Yoff) { register short Xloc, Yloc, temp; @@ -471,7 +503,7 @@ PutOnMap(short Mchar, short Xoff, short Yoff) Yloc = MapY + Yoff; if (TestBounds(Xloc, Yloc) == FALSE) return; - if (temp = Map[Xloc][Yloc]) { + if ((temp = Map[Xloc][Yloc])) { temp = temp & LOMASK; if (temp == RIVER) if (Mchar != CHANNEL) @@ -483,6 +515,7 @@ PutOnMap(short Mchar, short Xoff, short Yoff) } +void BRivPlop(void) { static short BRMatrix[9][9] = { @@ -503,6 +536,7 @@ BRivPlop(void) } +void SRivPlop(void) { static short SRMatrix[6][6] = { @@ -520,7 +554,8 @@ SRivPlop(void) } -SmoothWater() +void +SmoothWater(void) { int x, y;