// }
#endif
// add the even state bits
- const bitslice_t const *restrict bitsliced_even_state = bitsliced_even_states[block_idx];
+ const bitslice_t *restrict bitsliced_even_state = bitsliced_even_states[block_idx];
for(uint32_t state_idx = 1; state_idx < STATE_SIZE; state_idx += 2) {
state_p[state_idx] = bitsliced_even_state[state_idx/2];
}