#include "string.h"
#include "lfsampling.h"
-#include "cipherutils.h"
+
sample_config config = { 1, 8, 1, 95, 0 } ;
void printConfig()
{
return &config;
}
-/*
+
typedef struct {
uint8_t * buffer;
uint32_t numbits;
uint32_t position;
} BitstreamOut;
-*/
/**
* @brief Pushes bit onto the stream
* @param stream
* @param bit
*/
-/*void pushBit( BitstreamOut* stream, uint8_t bit)
+void pushBit( BitstreamOut* stream, uint8_t bit)
{
int bytepos = stream->position >> 3; // divide by 8
int bitpos = stream->position & 7;
stream->position++;
stream->numbits++;
}
-*/
+
/**
* Setup the FPGA to listen for samples. This method downloads the FPGA bitstream
* if not already loaded, sets divisor and starts up the antenna.
* @param silent - is true, now outputs are made. If false, dbprints the status
* @return the number of bits occupied by the samples.
*/
-
uint32_t DoAcquisition(uint8_t decimation, uint32_t bits_per_sample, bool averaging, int trigger_threshold,bool silent)
{
//.
if (AT91C_BASE_SSC->SSC_SR & AT91C_SSC_RXRDY) {
sample = (uint8_t)AT91C_BASE_SSC->SSC_RHR;
LED_D_OFF();
- if (trigger_threshold > 0 && sample < trigger_threshold)
+ // threshold either high or low values 128 = center 0. if trigger = 178
+ if ((trigger_threshold > 0) && (sample < (trigger_threshold+128)) && (sample > (128-trigger_threshold))) //
continue;
trigger_threshold = 0;
,silent);
}
-uint32_t ReadLF(bool activeField)
+uint32_t ReadLF(bool activeField, bool silent)
{
- printConfig();
+ if (!silent) printConfig();
LFSetupFPGAForADC(config.divisor, activeField);
// Now call the acquisition routine
- return DoAcquisition_config(false);
+ return DoAcquisition_config(silent);
}
/**
* Initializes the FPGA for reader-mode (field on), and acquires the samples.
* @return number of bits sampled
**/
-uint32_t SampleLF()
+uint32_t SampleLF(bool printCfg)
{
- return ReadLF(true);
+ return ReadLF(true, printCfg);
}
/**
* Initializes the FPGA for snoop-mode (field off), and acquires the samples.
uint32_t SnoopLF()
{
- return ReadLF(false);
+ return ReadLF(false, true);
}