#ifndef UI_H__
#define UI_H__
+#include "util.h"
+
void ShowGui(void);
void HideGraphWindow(void);
void ShowGraphWindow(void);
extern int offline;
extern int flushAfterWrite; //buzzy
+uint8_t manchester_decode(const uint8_t * data, const size_t len, uint8_t * dataout);
+void PrintPaddedManchester( uint8_t * bitStream, size_t len, size_t blocksize);
#endif