bool r6 = r >> 1 & 0x1;
bool r7 = r & 0x1;
- bool z0 = (r0 & r2) ^ (r1 & ~r3) ^ (r2 | r4);
+ bool z0 = (r0 & r2) ^ (r1 & !r3) ^ (r2 | r4);
bool z1 = (r0 | r2) ^ ( r5 | r7) ^ r1 ^ r6 ^ x ^ y;
- bool z2 = (r3 & ~r5) ^ (r4 & r6 ) ^ r7 ^ x;
+ bool z2 = (r3 & !r5) ^ (r4 & r6 ) ^ r7 ^ x;
// The three bitz z0.. z1 are packed into a uint8_t:
// 00000ZZZ