prepare for density-independent scaling approach
authorgitknilch <gitknilch@cwde.de>
Sun, 24 Feb 2013 21:33:51 +0000 (22:33 +0100)
committergitknilch <gitknilch@cwde.de>
Sun, 24 Feb 2013 21:33:51 +0000 (22:33 +0100)
src/de/cwde/shisensho/ShisenShoView.java

index 48d16cb64c5c7bbbaec26a468619e28054a9198f..9872c6644654d91fa868035e15c5d04dc7d7b913 100644 (file)
@@ -11,6 +11,7 @@ import android.graphics.Bitmap;
 import android.graphics.BitmapFactory;
 import android.graphics.Canvas;
 import android.graphics.Color;
+import android.graphics.Matrix;
 import android.graphics.Paint;
 import android.graphics.Paint.Align;
 import android.graphics.Paint.Cap;
@@ -88,10 +89,17 @@ class ShisenShoView extends SurfaceView implements SurfaceHolder.Callback {
                tileWidth = tileset.getWidth()/tilesetCols;
                tileHeight = tileset.getHeight()/tilesetRows;
                tile = new Bitmap[tilesetRows*tilesetCols];
+               
+               // align to screen
+               Matrix matrix = new Matrix();
+               matrix.setScale(1.0f, 1.0f); // FIXME!
+               
+               // TODO: go on.
+               
                int k=0;
                for (int i=0; i<tilesetRows; i++) {
                        for (int j=0; j<tilesetCols; j++) {
-                               tile[k] = Bitmap.createBitmap(tileset, j*tileWidth, i*tileHeight, tileWidth, tileHeight, null, false);
+                               tile[k] = Bitmap.createBitmap(tileset, j*tileWidth, i*tileHeight, tileWidth, tileHeight, matrix, false);
                                tile[k].setDensity(Bitmap.DENSITY_NONE);
                                k++;
                        }
@@ -151,9 +159,9 @@ class ShisenShoView extends SurfaceView implements SurfaceHolder.Callback {
 
        private void initializeGame() {
                loadBackground();
-               loadTileset();
                screenWidth=getWidth();
                screenHeight=getHeight();
+               loadTileset();
                //undo.sensitive=false;
                pstate=StatePaint.BOARD;
                app.newPlay();
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