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fix modifier problems (like NumLock) by ignoring hateMods
[micropolis] / src / sim / random.c
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1/*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#include "sim.h"
35
36#include <stdio.h>
37#include <stdlib.h>
38
39/*
40 * random.c:
41 *
42 * An improved random number generation package. In addition to the standard
43 * rand()/srand() like interface, this package also has a special state info
44 * interface. The initstate() routine is called with a seed, an array of
45 * bytes, and a count of how many bytes are being passed in; this array is
46 * then initialized to contain information for random number generation with
47 * that much state information. Good sizes for the amount of state
48 * information are 32, 64, 128, and 256 bytes. The state can be switched by
49 * calling the setstate() routine with the same array as was initiallized
50 * with initstate(). By default, the package runs with 128 bytes of state
51 * information and generates far better random numbers than a linear
52 * congruential generator. If the amount of state information is less than
53 * 32 bytes, a simple linear congruential R.N.G. is used.
54 *
55 * Internally, the state information is treated as an array of longs; the
56 * zeroeth element of the array is the type of R.N.G. being used (small
57 * integer); the remainder of the array is the state information for the
58 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
59 * state information, which will allow a degree seven polynomial. (Note:
60 * the zeroeth word of state information also has some other information
61 * stored in it -- see setstate() for details).
62 *
63 * The random number generation technique is a linear feedback shift register
64 * approach, employing trinomials (since there are fewer terms to sum up that
65 * way). In this approach, the least significant bit of all the numbers in
66 * the state table will act as a linear feedback shift register, and will
67 * have period 2^deg - 1 (where deg is the degree of the polynomial being
68 * used, assuming that the polynomial is irreducible and primitive). The
69 * higher order bits will have longer periods, since their values are also
70 * influenced by pseudo-random carries out of the lower bits. The total
71 * period of the generator is approximately deg*(2**deg - 1); thus doubling
72 * the amount of state information has a vast influence on the period of the
73 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
74 * large deg, when the period of the shift register is the dominant factor.
75 * With deg equal to seven, the period is actually much longer than the
76 * 7*(2**7 - 1) predicted by this formula.
77 */
78
79/*
80 * For each of the currently supported random number generators, we have a
81 * break value on the amount of state information (you need at least this
82 * many bytes of state info to support this random number generator), a degree
83 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
84 * the separation between the two lower order coefficients of the trinomial.
85 */
86#define TYPE_0 0 /* linear congruential */
87#define BREAK_0 8
88#define DEG_0 0
89#define SEP_0 0
90
91#define TYPE_1 1 /* x**7 + x**3 + 1 */
92#define BREAK_1 32
93#define DEG_1 7
94#define SEP_1 3
95
96#define TYPE_2 2 /* x**15 + x + 1 */
97#define BREAK_2 64
98#define DEG_2 15
99#define SEP_2 1
100
101#define TYPE_3 3 /* x**31 + x**3 + 1 */
102#define BREAK_3 128
103#define DEG_3 31
104#define SEP_3 3
105
106#define TYPE_4 4 /* x**63 + x + 1 */
107#define BREAK_4 256
108#define DEG_4 63
109#define SEP_4 1
110
111/*
112 * Array versions of the above information to make code run faster --
113 * relies on fact that TYPE_i == i.
114 */
115#define MAX_TYPES 5 /* max number of types above */
116
117static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
118static int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
119
120QUAD sim_random();
121void sim_srandom();
122char *sim_initstate();
123char *sim_setstate();
124
125/*
126 * Initially, everything is set up as if from:
127 *
128 * initstate(1, &randtbl, 128);
129 *
130 * Note that this initialization takes advantage of the fact that srandom()
131 * advances the front and rear pointers 10*rand_deg times, and hence the
132 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
133 * element of the state information, which contains info about the current
134 * position of the rear pointer is just
135 *
136 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
137 */
138
139static QUAD randtbl[DEG_3 + 1] = {
140 TYPE_3,
141 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
142 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
143 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
144 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
145 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
146 0x27fb47b9,
147};
148
149/*
150 * fptr and rptr are two pointers into the state info, a front and a rear
151 * pointer. These two pointers are always rand_sep places aparts, as they
152 * cycle cyclically through the state information. (Yes, this does mean we
153 * could get away with just one pointer, but the code for random() is more
154 * efficient this way). The pointers are left positioned as they would be
155 * from the call
156 *
157 * initstate(1, randtbl, 128);
158 *
159 * (The position of the rear pointer, rptr, is really 0 (as explained above
160 * in the initialization of randtbl) because the state table pointer is set
161 * to point to randtbl[1] (as explained below).
162 */
163static QUAD *fptr = &randtbl[SEP_3 + 1];
164static QUAD *rptr = &randtbl[1];
165
166/*
167 * The following things are the pointer to the state information table, the
168 * type of the current generator, the degree of the current polynomial being
169 * used, and the separation between the two pointers. Note that for efficiency
170 * of random(), we remember the first location of the state information, not
171 * the zeroeth. Hence it is valid to access state[-1], which is used to
172 * store the type of the R.N.G. Also, we remember the last location, since
173 * this is more efficient than indexing every time to find the address of
174 * the last element to see if the front and rear pointers have wrapped.
175 */
176static QUAD *state = &randtbl[1];
177static int rand_type = TYPE_3;
178static int rand_deg = DEG_3;
179static int rand_sep = SEP_3;
180static QUAD *end_ptr = &randtbl[DEG_3 + 1];
181
182/*
183 * srandom:
184 *
185 * Initialize the random number generator based on the given seed. If the
186 * type is the trivial no-state-information type, just remember the seed.
187 * Otherwise, initializes state[] based on the given "seed" via a linear
188 * congruential generator. Then, the pointers are set to known locations
189 * that are exactly rand_sep places apart. Lastly, it cycles the state
190 * information a given number of times to get rid of any initial dependencies
191 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
192 * for default usage relies on values produced by this routine.
193 */
194void
195sim_srandom(x)
196 unsigned int x;
197{
198 register int i, j;
199
200 if (rand_type == TYPE_0)
201 state[0] = x;
202 else {
203 j = 1;
204 state[0] = x;
205 for (i = 1; i < rand_deg; i++)
206 state[i] = 1103515245 * state[i - 1] + 12345;
207 fptr = &state[rand_sep];
208 rptr = &state[0];
209 for (i = 0; i < 10 * rand_deg; i++)
210 (void)sim_random();
211 }
212}
213
214/*
215 * initstate:
216 *
217 * Initialize the state information in the given array of n bytes for future
218 * random number generation. Based on the number of bytes we are given, and
219 * the break values for the different R.N.G.'s, we choose the best (largest)
220 * one we can and set things up for it. srandom() is then called to
221 * initialize the state information.
222 *
223 * Note that on return from srandom(), we set state[-1] to be the type
224 * multiplexed with the current value of the rear pointer; this is so
225 * successive calls to initstate() won't lose this information and will be
226 * able to restart with setstate().
227 *
228 * Note: the first thing we do is save the current state, if any, just like
229 * setstate() so that it doesn't matter when initstate is called.
230 *
231 * Returns a pointer to the old state.
232 */
233char *
234sim_initstate(seed, arg_state, n)
235 unsigned int seed; /* seed for R.N.G. */
236 char *arg_state; /* pointer to state array */
237 int n; /* # bytes of state info */
238{
239 register char *ostate = (char *)(&state[-1]);
240
241 if (rand_type == TYPE_0)
242 state[-1] = rand_type;
243 else
244 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
245 if (n < BREAK_0) {
246 (void)fprintf(stderr,
247 "random: not enough state (%d bytes); ignored.\n", n);
248 return(0);
249 }
250 if (n < BREAK_1) {
251 rand_type = TYPE_0;
252 rand_deg = DEG_0;
253 rand_sep = SEP_0;
254 } else if (n < BREAK_2) {
255 rand_type = TYPE_1;
256 rand_deg = DEG_1;
257 rand_sep = SEP_1;
258 } else if (n < BREAK_3) {
259 rand_type = TYPE_2;
260 rand_deg = DEG_2;
261 rand_sep = SEP_2;
262 } else if (n < BREAK_4) {
263 rand_type = TYPE_3;
264 rand_deg = DEG_3;
265 rand_sep = SEP_3;
266 } else {
267 rand_type = TYPE_4;
268 rand_deg = DEG_4;
269 rand_sep = SEP_4;
270 }
271 state = &(((QUAD *)arg_state)[1]); /* first location */
272 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
273 sim_srandom(seed);
274 if (rand_type == TYPE_0)
275 state[-1] = rand_type;
276 else
277 state[-1] = MAX_TYPES*(rptr - state) + rand_type;
278 return(ostate);
279}
280
281/*
282 * setstate:
283 *
284 * Restore the state from the given state array.
285 *
286 * Note: it is important that we also remember the locations of the pointers
287 * in the current state information, and restore the locations of the pointers
288 * from the old state information. This is done by multiplexing the pointer
289 * location into the zeroeth word of the state information.
290 *
291 * Note that due to the order in which things are done, it is OK to call
292 * setstate() with the same state as the current state.
293 *
294 * Returns a pointer to the old state information.
295 */
296char *
297sim_setstate(arg_state)
298 char *arg_state;
299{
300 register QUAD *new_state = (QUAD *)arg_state;
301 register int type = new_state[0] % MAX_TYPES;
302 register int rear = new_state[0] / MAX_TYPES;
303 char *ostate = (char *)(&state[-1]);
304
305 if (rand_type == TYPE_0)
306 state[-1] = rand_type;
307 else
308 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
309 switch(type) {
310 case TYPE_0:
311 case TYPE_1:
312 case TYPE_2:
313 case TYPE_3:
314 case TYPE_4:
315 rand_type = type;
316 rand_deg = degrees[type];
317 rand_sep = seps[type];
318 break;
319 default:
320 (void)fprintf(stderr,
321 "random: state info corrupted; not changed.\n");
322 }
323 state = &new_state[1];
324 if (rand_type != TYPE_0) {
325 rptr = &state[rear];
326 fptr = &state[(rear + rand_sep) % rand_deg];
327 }
328 end_ptr = &state[rand_deg]; /* set end_ptr too */
329 return(ostate);
330}
331
332/*
333 * random:
334 *
335 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
336 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
337 * the same in all the other cases due to all the global variables that have
338 * been set up. The basic operation is to add the number at the rear pointer
339 * into the one at the front pointer. Then both pointers are advanced to
340 * the next location cyclically in the table. The value returned is the sum
341 * generated, reduced to 31 bits by throwing away the "least random" low bit.
342 *
343 * Note: the code takes advantage of the fact that both the front and
344 * rear pointers can't wrap on the same call by not testing the rear
345 * pointer if the front one has wrapped.
346 *
347 * Returns a 31-bit random number.
348 */
349QUAD
350sim_random()
351{
352 QUAD i;
353
354 if (rand_type == TYPE_0)
355 i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff;
356 else {
357 *fptr += *rptr;
358 i = (*fptr >> 1) & 0x7fffffff; /* chucking least random bit */
359 if (++fptr >= end_ptr) {
360 fptr = state;
361 ++rptr;
362 } else if (++rptr >= end_ptr)
363 rptr = state;
364 }
365 return(i);
366}
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