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1 | /* |
2 | * Copyright (c) 1983 Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions | |
7 | * are met: | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * 2. Redistributions in binary form must reproduce the above copyright | |
11 | * notice, this list of conditions and the following disclaimer in the | |
12 | * documentation and/or other materials provided with the distribution. | |
13 | * 3. All advertising materials mentioning features or use of this software | |
14 | * must display the following acknowledgement: | |
15 | * This product includes software developed by the University of | |
16 | * California, Berkeley and its contributors. | |
17 | * 4. Neither the name of the University nor the names of its contributors | |
18 | * may be used to endorse or promote products derived from this software | |
19 | * without specific prior written permission. | |
20 | * | |
21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
31 | * SUCH DAMAGE. | |
32 | */ | |
33 | ||
34 | #include "sim.h" | |
35 | ||
36 | #include <stdio.h> | |
37 | #include <stdlib.h> | |
38 | ||
39 | /* | |
40 | * random.c: | |
41 | * | |
42 | * An improved random number generation package. In addition to the standard | |
43 | * rand()/srand() like interface, this package also has a special state info | |
44 | * interface. The initstate() routine is called with a seed, an array of | |
45 | * bytes, and a count of how many bytes are being passed in; this array is | |
46 | * then initialized to contain information for random number generation with | |
47 | * that much state information. Good sizes for the amount of state | |
48 | * information are 32, 64, 128, and 256 bytes. The state can be switched by | |
49 | * calling the setstate() routine with the same array as was initiallized | |
50 | * with initstate(). By default, the package runs with 128 bytes of state | |
51 | * information and generates far better random numbers than a linear | |
52 | * congruential generator. If the amount of state information is less than | |
53 | * 32 bytes, a simple linear congruential R.N.G. is used. | |
54 | * | |
55 | * Internally, the state information is treated as an array of longs; the | |
56 | * zeroeth element of the array is the type of R.N.G. being used (small | |
57 | * integer); the remainder of the array is the state information for the | |
58 | * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of | |
59 | * state information, which will allow a degree seven polynomial. (Note: | |
60 | * the zeroeth word of state information also has some other information | |
61 | * stored in it -- see setstate() for details). | |
62 | * | |
63 | * The random number generation technique is a linear feedback shift register | |
64 | * approach, employing trinomials (since there are fewer terms to sum up that | |
65 | * way). In this approach, the least significant bit of all the numbers in | |
66 | * the state table will act as a linear feedback shift register, and will | |
67 | * have period 2^deg - 1 (where deg is the degree of the polynomial being | |
68 | * used, assuming that the polynomial is irreducible and primitive). The | |
69 | * higher order bits will have longer periods, since their values are also | |
70 | * influenced by pseudo-random carries out of the lower bits. The total | |
71 | * period of the generator is approximately deg*(2**deg - 1); thus doubling | |
72 | * the amount of state information has a vast influence on the period of the | |
73 | * generator. Note: the deg*(2**deg - 1) is an approximation only good for | |
74 | * large deg, when the period of the shift register is the dominant factor. | |
75 | * With deg equal to seven, the period is actually much longer than the | |
76 | * 7*(2**7 - 1) predicted by this formula. | |
77 | */ | |
78 | ||
79 | /* | |
80 | * For each of the currently supported random number generators, we have a | |
81 | * break value on the amount of state information (you need at least this | |
82 | * many bytes of state info to support this random number generator), a degree | |
83 | * for the polynomial (actually a trinomial) that the R.N.G. is based on, and | |
84 | * the separation between the two lower order coefficients of the trinomial. | |
85 | */ | |
86 | #define TYPE_0 0 /* linear congruential */ | |
87 | #define BREAK_0 8 | |
88 | #define DEG_0 0 | |
89 | #define SEP_0 0 | |
90 | ||
91 | #define TYPE_1 1 /* x**7 + x**3 + 1 */ | |
92 | #define BREAK_1 32 | |
93 | #define DEG_1 7 | |
94 | #define SEP_1 3 | |
95 | ||
96 | #define TYPE_2 2 /* x**15 + x + 1 */ | |
97 | #define BREAK_2 64 | |
98 | #define DEG_2 15 | |
99 | #define SEP_2 1 | |
100 | ||
101 | #define TYPE_3 3 /* x**31 + x**3 + 1 */ | |
102 | #define BREAK_3 128 | |
103 | #define DEG_3 31 | |
104 | #define SEP_3 3 | |
105 | ||
106 | #define TYPE_4 4 /* x**63 + x + 1 */ | |
107 | #define BREAK_4 256 | |
108 | #define DEG_4 63 | |
109 | #define SEP_4 1 | |
110 | ||
111 | /* | |
112 | * Array versions of the above information to make code run faster -- | |
113 | * relies on fact that TYPE_i == i. | |
114 | */ | |
115 | #define MAX_TYPES 5 /* max number of types above */ | |
116 | ||
117 | static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; | |
118 | static int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; | |
119 | ||
120 | QUAD sim_random(); | |
121 | void sim_srandom(); | |
122 | char *sim_initstate(); | |
123 | char *sim_setstate(); | |
124 | ||
125 | /* | |
126 | * Initially, everything is set up as if from: | |
127 | * | |
128 | * initstate(1, &randtbl, 128); | |
129 | * | |
130 | * Note that this initialization takes advantage of the fact that srandom() | |
131 | * advances the front and rear pointers 10*rand_deg times, and hence the | |
132 | * rear pointer which starts at 0 will also end up at zero; thus the zeroeth | |
133 | * element of the state information, which contains info about the current | |
134 | * position of the rear pointer is just | |
135 | * | |
136 | * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. | |
137 | */ | |
138 | ||
139 | static QUAD randtbl[DEG_3 + 1] = { | |
140 | TYPE_3, | |
141 | 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, | |
142 | 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, | |
143 | 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, | |
144 | 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, | |
145 | 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, | |
146 | 0x27fb47b9, | |
147 | }; | |
148 | ||
149 | /* | |
150 | * fptr and rptr are two pointers into the state info, a front and a rear | |
151 | * pointer. These two pointers are always rand_sep places aparts, as they | |
152 | * cycle cyclically through the state information. (Yes, this does mean we | |
153 | * could get away with just one pointer, but the code for random() is more | |
154 | * efficient this way). The pointers are left positioned as they would be | |
155 | * from the call | |
156 | * | |
157 | * initstate(1, randtbl, 128); | |
158 | * | |
159 | * (The position of the rear pointer, rptr, is really 0 (as explained above | |
160 | * in the initialization of randtbl) because the state table pointer is set | |
161 | * to point to randtbl[1] (as explained below). | |
162 | */ | |
163 | static QUAD *fptr = &randtbl[SEP_3 + 1]; | |
164 | static QUAD *rptr = &randtbl[1]; | |
165 | ||
166 | /* | |
167 | * The following things are the pointer to the state information table, the | |
168 | * type of the current generator, the degree of the current polynomial being | |
169 | * used, and the separation between the two pointers. Note that for efficiency | |
170 | * of random(), we remember the first location of the state information, not | |
171 | * the zeroeth. Hence it is valid to access state[-1], which is used to | |
172 | * store the type of the R.N.G. Also, we remember the last location, since | |
173 | * this is more efficient than indexing every time to find the address of | |
174 | * the last element to see if the front and rear pointers have wrapped. | |
175 | */ | |
176 | static QUAD *state = &randtbl[1]; | |
177 | static int rand_type = TYPE_3; | |
178 | static int rand_deg = DEG_3; | |
179 | static int rand_sep = SEP_3; | |
180 | static QUAD *end_ptr = &randtbl[DEG_3 + 1]; | |
181 | ||
182 | /* | |
183 | * srandom: | |
184 | * | |
185 | * Initialize the random number generator based on the given seed. If the | |
186 | * type is the trivial no-state-information type, just remember the seed. | |
187 | * Otherwise, initializes state[] based on the given "seed" via a linear | |
188 | * congruential generator. Then, the pointers are set to known locations | |
189 | * that are exactly rand_sep places apart. Lastly, it cycles the state | |
190 | * information a given number of times to get rid of any initial dependencies | |
191 | * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] | |
192 | * for default usage relies on values produced by this routine. | |
193 | */ | |
194 | void | |
195 | sim_srandom(x) | |
196 | unsigned int x; | |
197 | { | |
198 | register int i, j; | |
199 | ||
200 | if (rand_type == TYPE_0) | |
201 | state[0] = x; | |
202 | else { | |
203 | j = 1; | |
204 | state[0] = x; | |
205 | for (i = 1; i < rand_deg; i++) | |
206 | state[i] = 1103515245 * state[i - 1] + 12345; | |
207 | fptr = &state[rand_sep]; | |
208 | rptr = &state[0]; | |
209 | for (i = 0; i < 10 * rand_deg; i++) | |
210 | (void)sim_random(); | |
211 | } | |
212 | } | |
213 | ||
214 | /* | |
215 | * initstate: | |
216 | * | |
217 | * Initialize the state information in the given array of n bytes for future | |
218 | * random number generation. Based on the number of bytes we are given, and | |
219 | * the break values for the different R.N.G.'s, we choose the best (largest) | |
220 | * one we can and set things up for it. srandom() is then called to | |
221 | * initialize the state information. | |
222 | * | |
223 | * Note that on return from srandom(), we set state[-1] to be the type | |
224 | * multiplexed with the current value of the rear pointer; this is so | |
225 | * successive calls to initstate() won't lose this information and will be | |
226 | * able to restart with setstate(). | |
227 | * | |
228 | * Note: the first thing we do is save the current state, if any, just like | |
229 | * setstate() so that it doesn't matter when initstate is called. | |
230 | * | |
231 | * Returns a pointer to the old state. | |
232 | */ | |
233 | char * | |
234 | sim_initstate(seed, arg_state, n) | |
235 | unsigned int seed; /* seed for R.N.G. */ | |
236 | char *arg_state; /* pointer to state array */ | |
237 | int n; /* # bytes of state info */ | |
238 | { | |
239 | register char *ostate = (char *)(&state[-1]); | |
240 | ||
241 | if (rand_type == TYPE_0) | |
242 | state[-1] = rand_type; | |
243 | else | |
244 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; | |
245 | if (n < BREAK_0) { | |
246 | (void)fprintf(stderr, | |
247 | "random: not enough state (%d bytes); ignored.\n", n); | |
248 | return(0); | |
249 | } | |
250 | if (n < BREAK_1) { | |
251 | rand_type = TYPE_0; | |
252 | rand_deg = DEG_0; | |
253 | rand_sep = SEP_0; | |
254 | } else if (n < BREAK_2) { | |
255 | rand_type = TYPE_1; | |
256 | rand_deg = DEG_1; | |
257 | rand_sep = SEP_1; | |
258 | } else if (n < BREAK_3) { | |
259 | rand_type = TYPE_2; | |
260 | rand_deg = DEG_2; | |
261 | rand_sep = SEP_2; | |
262 | } else if (n < BREAK_4) { | |
263 | rand_type = TYPE_3; | |
264 | rand_deg = DEG_3; | |
265 | rand_sep = SEP_3; | |
266 | } else { | |
267 | rand_type = TYPE_4; | |
268 | rand_deg = DEG_4; | |
269 | rand_sep = SEP_4; | |
270 | } | |
271 | state = &(((QUAD *)arg_state)[1]); /* first location */ | |
272 | end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ | |
273 | sim_srandom(seed); | |
274 | if (rand_type == TYPE_0) | |
275 | state[-1] = rand_type; | |
276 | else | |
277 | state[-1] = MAX_TYPES*(rptr - state) + rand_type; | |
278 | return(ostate); | |
279 | } | |
280 | ||
281 | /* | |
282 | * setstate: | |
283 | * | |
284 | * Restore the state from the given state array. | |
285 | * | |
286 | * Note: it is important that we also remember the locations of the pointers | |
287 | * in the current state information, and restore the locations of the pointers | |
288 | * from the old state information. This is done by multiplexing the pointer | |
289 | * location into the zeroeth word of the state information. | |
290 | * | |
291 | * Note that due to the order in which things are done, it is OK to call | |
292 | * setstate() with the same state as the current state. | |
293 | * | |
294 | * Returns a pointer to the old state information. | |
295 | */ | |
296 | char * | |
297 | sim_setstate(arg_state) | |
298 | char *arg_state; | |
299 | { | |
300 | register QUAD *new_state = (QUAD *)arg_state; | |
301 | register int type = new_state[0] % MAX_TYPES; | |
302 | register int rear = new_state[0] / MAX_TYPES; | |
303 | char *ostate = (char *)(&state[-1]); | |
304 | ||
305 | if (rand_type == TYPE_0) | |
306 | state[-1] = rand_type; | |
307 | else | |
308 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; | |
309 | switch(type) { | |
310 | case TYPE_0: | |
311 | case TYPE_1: | |
312 | case TYPE_2: | |
313 | case TYPE_3: | |
314 | case TYPE_4: | |
315 | rand_type = type; | |
316 | rand_deg = degrees[type]; | |
317 | rand_sep = seps[type]; | |
318 | break; | |
319 | default: | |
320 | (void)fprintf(stderr, | |
321 | "random: state info corrupted; not changed.\n"); | |
322 | } | |
323 | state = &new_state[1]; | |
324 | if (rand_type != TYPE_0) { | |
325 | rptr = &state[rear]; | |
326 | fptr = &state[(rear + rand_sep) % rand_deg]; | |
327 | } | |
328 | end_ptr = &state[rand_deg]; /* set end_ptr too */ | |
329 | return(ostate); | |
330 | } | |
331 | ||
332 | /* | |
333 | * random: | |
334 | * | |
335 | * If we are using the trivial TYPE_0 R.N.G., just do the old linear | |
336 | * congruential bit. Otherwise, we do our fancy trinomial stuff, which is | |
337 | * the same in all the other cases due to all the global variables that have | |
338 | * been set up. The basic operation is to add the number at the rear pointer | |
339 | * into the one at the front pointer. Then both pointers are advanced to | |
340 | * the next location cyclically in the table. The value returned is the sum | |
341 | * generated, reduced to 31 bits by throwing away the "least random" low bit. | |
342 | * | |
343 | * Note: the code takes advantage of the fact that both the front and | |
344 | * rear pointers can't wrap on the same call by not testing the rear | |
345 | * pointer if the front one has wrapped. | |
346 | * | |
347 | * Returns a 31-bit random number. | |
348 | */ | |
349 | QUAD | |
350 | sim_random() | |
351 | { | |
352 | QUAD i; | |
353 | ||
354 | if (rand_type == TYPE_0) | |
355 | i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff; | |
356 | else { | |
357 | *fptr += *rptr; | |
358 | i = (*fptr >> 1) & 0x7fffffff; /* chucking least random bit */ | |
359 | if (++fptr >= end_ptr) { | |
360 | fptr = state; | |
361 | ++rptr; | |
362 | } else if (++rptr >= end_ptr) | |
363 | rptr = state; | |
364 | } | |
365 | return(i); | |
366 | } |