]>
Commit | Line | Data |
---|---|---|
1 | /* w_stubs.c | |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
64 | ||
65 | /* Stubs */ | |
66 | ||
67 | ||
68 | QUAD TotalFunds; | |
69 | short PunishCnt; | |
70 | short autoBulldoze, autoBudget; | |
71 | QUAD LastMesTime; | |
72 | short GameLevel; | |
73 | short InitSimLoad; | |
74 | short ScenarioID; | |
75 | short SimSpeed; | |
76 | short SimMetaSpeed; | |
77 | short UserSoundOn; | |
78 | char *CityName; | |
79 | short NoDisasters; | |
80 | short MesNum; | |
81 | short EvalChanged; | |
82 | short flagBlink; | |
83 | ||
84 | ||
85 | Spend(int dollars) | |
86 | { | |
87 | SetFunds(TotalFunds - dollars); | |
88 | } | |
89 | ||
90 | ||
91 | SetFunds(int dollars) | |
92 | { | |
93 | TotalFunds = dollars; | |
94 | UpdateFunds(); | |
95 | } | |
96 | ||
97 | ||
98 | /* Mac */ | |
99 | ||
100 | QUAD TickCount() | |
101 | { | |
102 | struct timeval time; | |
103 | ||
104 | gettimeofday(&time, 0); | |
105 | ||
106 | return (QUAD)((time.tv_sec / 60) + (time.tv_usec * 1000000 / 60)); | |
107 | } | |
108 | ||
109 | ||
110 | Ptr | |
111 | NewPtr(size) | |
112 | int size; | |
113 | { | |
114 | return ((Ptr)calloc(size, sizeof(Byte))); | |
115 | } | |
116 | ||
117 | ||
118 | /* w_hlhandlers.c */ | |
119 | ||
120 | GameStarted() | |
121 | { | |
122 | InvalidateMaps(); | |
123 | InvalidateEditors(); | |
124 | gettimeofday(&start_time, NULL); | |
125 | ||
126 | switch (Startup) { | |
127 | case -2: /* Load a city */ | |
128 | if (LoadCity(StartupName)) { | |
129 | DoStartLoad(); | |
130 | StartupName = NULL; | |
131 | break; | |
132 | } | |
133 | StartupName = NULL; | |
134 | case -1: | |
135 | if (StartupName != NULL) { | |
136 | setCityName(StartupName); | |
137 | StartupName = NULL; | |
138 | } else { | |
139 | setCityName("NowHere"); | |
140 | } | |
141 | DoPlayNewCity(); | |
142 | break; | |
143 | case 0: | |
144 | DoReallyStartGame(); | |
145 | break; | |
146 | default: /* scenario number */ | |
147 | DoStartScenario(Startup); | |
148 | break; | |
149 | } | |
150 | } | |
151 | ||
152 | ||
153 | DoPlayNewCity() | |
154 | { | |
155 | Eval("UIPlayNewCity"); | |
156 | } | |
157 | ||
158 | ||
159 | DoReallyStartGame() | |
160 | { | |
161 | Eval("UIReallyStartGame"); | |
162 | } | |
163 | ||
164 | ||
165 | DoStartLoad() | |
166 | { | |
167 | Eval("UIStartLoad"); | |
168 | } | |
169 | ||
170 | ||
171 | DoStartScenario(int scenario) | |
172 | { | |
173 | char buf[256]; | |
174 | ||
175 | sprintf(buf, "UIStartScenario %d", scenario); | |
176 | Eval(buf); | |
177 | } | |
178 | ||
179 | ||
180 | DropFireBombs() | |
181 | { | |
182 | Eval("DropFireBombs"); | |
183 | } | |
184 | ||
185 | ||
186 | InitGame() | |
187 | { | |
188 | sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0; | |
189 | setSpeed(0); | |
190 | } | |
191 | ||
192 | ||
193 | ReallyQuit() | |
194 | { | |
195 | sim_exit(0); // Just sets tkMustExit and ExitReturn | |
196 | } | |
197 | ||
198 |