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6a5fa4e0 MG |
1 | /* w_util.c |
2 | * | |
3 | * Micropolis, Unix Version. This game was released for the Unix platform | |
4 | * in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | * you need assistance with this program, you may contact: | |
7 | * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | * | |
9 | * This program is free software: you can redistribute it and/or modify | |
10 | * it under the terms of the GNU General Public License as published by | |
11 | * the Free Software Foundation, either version 3 of the License, or (at | |
12 | * your option) any later version. | |
13 | * | |
14 | * This program is distributed in the hope that it will be useful, but | |
15 | * WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | * General Public License for more details. You should have received a | |
18 | * copy of the GNU General Public License along with this program. If | |
19 | * not, see <http://www.gnu.org/licenses/>. | |
20 | * | |
21 | * ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | * | |
23 | * No trademark or publicity rights are granted. This license does NOT | |
24 | * give you any right, title or interest in the trademark SimCity or any | |
25 | * other Electronic Arts trademark. You may not distribute any | |
26 | * modification of this program using the trademark SimCity or claim any | |
27 | * affliation or association with Electronic Arts Inc. or its employees. | |
28 | * | |
29 | * Any propagation or conveyance of this program must include this | |
30 | * copyright notice and these terms. | |
31 | * | |
32 | * If you convey this program (or any modifications of it) and assume | |
33 | * contractual liability for the program to recipients of it, you agree | |
34 | * to indemnify Electronic Arts for any liability that those contractual | |
35 | * assumptions impose on Electronic Arts. | |
36 | * | |
37 | * You may not misrepresent the origins of this program; modified | |
38 | * versions of the program must be marked as such and not identified as | |
39 | * the original program. | |
40 | * | |
41 | * This disclaimer supplements the one included in the General Public | |
42 | * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | * NOT APPLY TO YOU. | |
61 | */ | |
62 | #include "sim.h" | |
63 | ||
6f214ac0 MG |
64 | void UpdateGameLevel(void); |
65 | ||
6a5fa4e0 MG |
66 | |
67 | /* comefrom: drawTaxesCollected incBoxValue decBoxValue drawCurrentFunds | |
68 | drawActualBox UpdateFunds updateCurrentCost */ | |
6f214ac0 | 69 | void |
6a5fa4e0 MG |
70 | makeDollarDecimalStr(char *numStr, char *dollarStr) |
71 | { | |
72 | register short leftMostSet; | |
73 | short numOfDigits; | |
74 | short numOfChars; | |
75 | register short numOfCommas; | |
76 | register short dollarIndex = 0; | |
77 | register short numIndex = 0; | |
78 | register short x; | |
79 | ||
80 | numOfDigits = strlen(numStr); | |
81 | ||
82 | if (numOfDigits == 1) { | |
83 | dollarStr[0] = '$'; | |
84 | dollarStr[1] = numStr[ 0 ]; | |
85 | dollarStr[2] = 0; | |
86 | return; | |
87 | } else if (numOfDigits == 2) { | |
88 | dollarStr[0] = '$'; | |
89 | dollarStr[1] = numStr[0]; | |
90 | dollarStr[2] = numStr[1]; | |
91 | dollarStr[3] = 0; | |
92 | return; | |
93 | } else if (numOfDigits == 3) { | |
94 | dollarStr[0] = '$'; | |
95 | dollarStr[1] = numStr[0]; | |
96 | dollarStr[2] = numStr[1]; | |
97 | dollarStr[3] = numStr[2]; | |
98 | dollarStr[4] = 0; | |
99 | } else { | |
100 | leftMostSet = numOfDigits % 3; | |
101 | if (leftMostSet == 0) | |
102 | leftMostSet = 3; | |
103 | ||
104 | numOfCommas = (numOfDigits - 1) / 3; | |
105 | ||
106 | /* add 1 for the dollar sign */ | |
107 | numOfChars = numOfDigits + numOfCommas + 1; | |
108 | ||
109 | dollarStr[numOfChars] = 0; | |
110 | ||
111 | dollarStr[dollarIndex++] = '$'; | |
112 | ||
113 | for (x = 1; x <= leftMostSet; x++) { | |
114 | dollarStr[dollarIndex++] = numStr[numIndex++]; | |
115 | } | |
116 | ||
117 | for (x = 1; x <= numOfCommas; x++) { | |
118 | dollarStr[dollarIndex++] = ','; | |
119 | dollarStr[dollarIndex++] = numStr[numIndex++]; | |
120 | dollarStr[dollarIndex++] = numStr[numIndex++]; | |
121 | dollarStr[dollarIndex++] = numStr[numIndex++]; | |
122 | } | |
123 | } | |
124 | } | |
125 | ||
126 | ||
6f214ac0 MG |
127 | void |
128 | Pause(void) | |
6a5fa4e0 MG |
129 | { |
130 | if (!sim_paused) { | |
131 | sim_paused_speed = SimMetaSpeed; | |
132 | setSpeed(0); | |
133 | sim_paused = 1; | |
134 | } | |
135 | } | |
136 | ||
137 | ||
6f214ac0 MG |
138 | void |
139 | Resume(void) | |
6a5fa4e0 MG |
140 | { |
141 | if (sim_paused) { | |
142 | sim_paused = 0; | |
143 | setSpeed(sim_paused_speed); | |
144 | } | |
145 | } | |
146 | ||
147 | ||
6f214ac0 | 148 | void |
6a5fa4e0 MG |
149 | setSpeed(short speed) |
150 | { | |
151 | if (speed < 0) speed = 0; | |
152 | else if (speed > 3) speed = 3; | |
153 | ||
154 | SimMetaSpeed = speed; | |
155 | ||
156 | if (sim_paused) { | |
157 | sim_paused_speed = SimMetaSpeed; | |
158 | speed = 0; | |
159 | } | |
160 | ||
161 | SimSpeed = speed; | |
162 | ||
163 | if (speed == 0) { | |
164 | StopMicropolisTimer(); | |
165 | } else { | |
166 | StartMicropolisTimer(); | |
167 | } | |
168 | ||
169 | { char buf[256]; | |
170 | sprintf(buf, "UISetSpeed %d", sim_paused ? 0 : SimMetaSpeed); | |
171 | Eval(buf); | |
172 | } | |
173 | } | |
174 | ||
175 | ||
6f214ac0 | 176 | void |
6a5fa4e0 MG |
177 | setSkips(int skips) |
178 | { | |
179 | sim_skips = skips; | |
180 | sim_skip = 0; | |
181 | } | |
182 | ||
183 | ||
6f214ac0 | 184 | void |
6a5fa4e0 MG |
185 | SetGameLevelFunds(short level) |
186 | { | |
187 | switch (level) { | |
188 | default: | |
189 | case 0: | |
190 | SetFunds(20000); | |
191 | SetGameLevel(0); | |
192 | break; | |
193 | case 1: | |
194 | SetFunds(10000); | |
195 | SetGameLevel(1); | |
196 | break; | |
197 | case 2: | |
198 | SetFunds(5000); | |
199 | SetGameLevel(2); | |
200 | break; | |
201 | } | |
202 | } | |
203 | ||
204 | ||
6f214ac0 | 205 | void |
6a5fa4e0 MG |
206 | SetGameLevel(short level) |
207 | { | |
208 | GameLevel = level; | |
209 | UpdateGameLevel(); | |
210 | } | |
211 | ||
212 | ||
6f214ac0 MG |
213 | void |
214 | UpdateGameLevel(void) | |
6a5fa4e0 MG |
215 | { |
216 | char buf[256]; | |
217 | ||
218 | sprintf(buf, "UISetGameLevel %d", GameLevel); | |
219 | Eval(buf); | |
220 | } | |
221 | ||
222 | ||
6f214ac0 | 223 | void |
6a5fa4e0 MG |
224 | setCityName(char *name) |
225 | { | |
226 | char *cp = name; | |
227 | ||
228 | while (*cp) { | |
229 | if (!isalnum(*cp)) | |
230 | *cp = '_'; | |
231 | cp++; | |
232 | } | |
233 | setAnyCityName(name); | |
234 | } | |
235 | ||
236 | ||
6f214ac0 | 237 | void |
6a5fa4e0 MG |
238 | setAnyCityName(char *name) |
239 | { | |
240 | char buf[1024]; | |
241 | ||
242 | CityName = name; | |
243 | sprintf(buf, "UISetCityName {%s}", CityName); | |
244 | Eval(buf); | |
245 | } | |
246 | ||
247 | ||
6f214ac0 | 248 | void |
6a5fa4e0 MG |
249 | SetYear(int year) |
250 | { | |
251 | // Must prevent year from going negative, since it screws up the non-floored modulo arithmetic. | |
252 | if (year < StartingYear) { | |
253 | year = StartingYear; | |
254 | } | |
255 | ||
256 | year = (year - StartingYear) - (CityTime / 48); | |
257 | CityTime += year * 48; | |
258 | doTimeStuff(); | |
259 | } | |
260 | ||
261 | ||
262 | int | |
6f214ac0 | 263 | CurrentYear(void) |
6a5fa4e0 MG |
264 | { |
265 | return (CityTime/48 + StartingYear); | |
266 | } | |
267 | ||
268 | ||
6f214ac0 | 269 | void |
6a5fa4e0 MG |
270 | DoSetMapState(SimView *view, short state) |
271 | { | |
272 | char buf[256]; | |
273 | ||
274 | view->map_state = state; | |
275 | view->invalid = 1; | |
276 | EventuallyRedrawView(view); | |
277 | ||
278 | sprintf(buf, "UISetMapState %s %d", Tk_PathName(view->tkwin), state); | |
279 | Eval(buf); | |
280 | } | |
281 | ||
282 | ||
6f214ac0 MG |
283 | void |
284 | DoNewGame(void) | |
6a5fa4e0 MG |
285 | { |
286 | Eval("UINewGame"); | |
287 | } | |
288 | ||
289 | ||
6f214ac0 | 290 | void |
6a5fa4e0 MG |
291 | DoGeneratedCityImage(char *name, int time, int pop, char *class, int score) |
292 | { | |
293 | /* XXX: TODO: print city */ | |
294 | } | |
295 | ||
296 | ||
6f214ac0 | 297 | void |
6a5fa4e0 MG |
298 | DoStartElmd() |
299 | { | |
300 | /* XXX: TODO: start elm daemon */ | |
301 | } | |
302 | ||
303 | ||
6f214ac0 | 304 | void |
6a5fa4e0 MG |
305 | DoPopUpMessage(char *msg) |
306 | { | |
307 | char buf[1024]; | |
308 | ||
309 | sprintf(buf, "UIPopUpMessage {%s}", msg); | |
310 | Eval(buf); | |
311 | } | |
312 | ||
313 |