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1 | Multi Player Micropolis for X11 is now available from DUX Software! |
2 | ||
3 | DESCRIPTION: | |
4 | Micropolis, the original award winning city simulation game from | |
5 | Maxis Software, now runs on powerful Unix workstations with X11! DUX's | |
6 | implementation of Micropolis for Unix was awarded product of the year 1992 | |
7 | by Unix World in the January 1993 issue, and reviewed in the April 1993 | |
8 | issue. Now it's souped up, works with standard X11 servers, and even | |
9 | supports networked multi user collaboration! Multi Player Micropolis is | |
10 | designed to be a fun cooperative educational experience! | |
11 | ||
12 | Micropolis is a colorful animated interactive system simulation | |
13 | game, providing a set of rules and tools for planning and building a | |
14 | complex dynamic simulated city. Several people on different X11 | |
15 | workstations can participate in the same city, cooperating and | |
16 | coordinating their actions across the network. | |
17 | ||
18 | Working together, you can zone land use, hook up the power grid, | |
19 | build roads, bridges, parks and stadiums, raise taxes, and even summon | |
20 | disasters, causing the city to grow and thrive, or crumble and die. It's | |
21 | a creative, entertaining way to develop your political skills! | |
22 | ||
23 | REQUIREMENTS: | |
24 | Micropolis runs on Silicon Graphics Irix, SPARC SunOS, and other | |
25 | Unix workstations. You can play it locally or over the network on most 8 | |
26 | bit color or monochrome X11 displays, like NCD X terminals. And you can | |
27 | hear it on standard sound devices, and NCD's NetAudio server. | |
28 | ||
29 | OPTIONS: | |
30 | Micropolis supports but doesn't require the X11 shared memory and | |
31 | shaped window extensions, and a local sound device or NetAudio server. | |
32 | And you can turn off the sound so your boss doesn't know you're playing! | |
33 | ||
34 | FEATURES: | |
35 | Multi Player Micropolis for X11 sports the Motif look and feel, | |
36 | implemented using the efficient TCL/Tk toolkit. It features multiple | |
37 | city editors and maps with overlays, fast colorful animation, engaging | |
38 | sound effects, easy to use pie menus and direct manipulation interaction, | |
39 | simultaneous multi player editing, communication and annotation | |
40 | facilities, and voting dialogs for group decision making. It includes | |
41 | eight challenging scenarios and a library of interesting cities. | |
42 | ||
43 | AVAILABILITY: | |
44 | Multi Player Micropolis is available directly from DUX Software, and | |
45 | via anonymous ftp from ftp.uu.net (192.48.96.9), in the directory | |
46 | "vendor/dux/Micropolis". You may freely copy it, and play the fully | |
47 | functional game in "demo mode" on one display without a license, but the | |
48 | city melts every 5 minutes. If you enjoy Micropolis, you can buy a license | |
49 | over the phone by credit card, without leaving your seat! A single | |
50 | player license lets you save and restore your cities, and play for as | |
51 | long as you like on one display; a multi player license lets you play | |
52 | Micropolis with your friends over the net! | |
53 | ||
54 | PRICING: | |
55 | Single Player Node Locked License: $49 | |
56 | Multi Player Node Locked License: $89 | |
57 | Single Player Floating License: $129 | |
58 | Multi Player Floating License: $149 | |
59 | ||
60 | PLEASE CONTACT: | |
61 | DUX Software, 4906 El Camino Real, Suite 1, Los Altos, CA 94022 | |
62 | Phone #: 1-800-543-4999 or 1-415-967-1500, FAX #: 1-415-967-5528 | |
63 | Email: micropolis@dux.com | |
64 | ||
65 | NOTICE: | |
66 | X11 Micropolis Copyright (C) 1993 by Electronic Arts. | |
67 | Unix implementation and multi player user interface by Don Hopkins, DUX. | |
68 | Based on the original Micropolis concept and design by Will Wright, MAXIS. |