set DemandInd 0
set Priority 2
set Time 3
+set Pause 0
set AutoGoto 1
set AutoBudget 1
set Disasters 1
set SplashPanelWidth 1200
set SplashPanelHeight 900
-set ScenarioPanelWidth 420
-set ScenarioPanelHeight 440
+#set ScenarioPanelWidth 420
+#set ScenarioPanelHeight 440
+set ScenarioPanelWidth 1200
+set ScenarioPanelHeight 900
set SugarURI ""
set SugarNickName ""
# 0 1 2 3 4 5 6 7 8 9 10 11 12 13
# type id callback param var x y w h normal over disabled checked checkedover
# ----------- --------------- --------------- ------- ------- --- --- --- --- ------- ---- -------- ------- -----------
-set ScenarioButtons {
+set ScenarioButtons1200x900 {
{ button load DoLoad "" "" 70 238 157 90 "" @images/button1hilite.xpm "" }
{ button generate DoGenerate "" "" 62 392 157 90 "" @images/button2hilite.xpm "" }
{ button quit DoQuit "" "" 68 544 157 90 "" @images/button3hilite.xpm "" }
{ button scenario8 DoPickScenario "6" "" 937 638 209 188 "" @images/scenario8hilite.xpm "" }
}
+set ScenarioButtons600x450 {
+ { button load DoLoad "" "" 35 119 79 45 "" @images/button1hilite-small.xpm "" }
+ { button generate DoGenerate "" "" 31 196 79 45 "" @images/button2hilite-small.xpm "" }
+ { button quit DoQuit "" "" 34 272 79 45 "" @images/button3hilite-small.xpm "" }
+ { button about DoAbout "" "" 51 353 79 45 "" @images/button4hilite-small.xpm "" }
+ { checkbox easy DoLevel 0 "" 491 53 95 35 "" @images/checkbox1hilite-small.xpm "" @images/checkbox1checked-small.xpm @images/checkbox1hilitechecked-small.xpm }
+ { checkbox medium DoLevel 1 "" 491 88 95 35 "" @images/checkbox2hilite-small.xpm "" @images/checkbox2checked-small.xpm @images/checkbox2hilitechecked-small.xpm }
+ { checkbox hard DoLevel 2 "" 491 123 95 35 "" @images/checkbox3hilite-small.xpm "" @images/checkbox3checked-small.xpm @images/checkbox3hilitechecked-small.xpm }
+ { button left DoLeft "" "" 270 187 25 25 "" @images/lefthilite-small.xpm @images/leftdisabled-small.xpm }
+ { button right DoRight "" "" 420 187 25 25 "" @images/righthilite-small.xpm @images/rightdisabled-small.xpm }
+ { button play DoPlay "" "" 312 188 90 25 "" @images/playhilite-small.xpm "" }
+ { button scenario1 DoPickScenario "1" "" 155 225 105 94 "" @images/scenario1hilite-small.xpm "" }
+ { button scenario2 DoPickScenario "2" "" 259 225 105 94 "" @images/scenario2hilite-small.xpm "" }
+ { button scenario3 DoPickScenario "3" "" 363 225 105 94 "" @images/scenario3hilite-small.xpm "" }
+ { button scenario4 DoPickScenario "4" "" 468 225 105 94 "" @images/scenario4hilite-small.xpm "" }
+ { button scenario5 DoPickScenario "5" "" 155 319 105 94 "" @images/scenario5hilite-small.xpm "" }
+ { button scenario6 DoPickScenario "8" "" 259 319 105 94 "" @images/scenario6hilite-small.xpm "" }
+ { button scenario7 DoPickScenario "7" "" 363 319 105 94 "" @images/scenario7hilite-small.xpm "" }
+ { button scenario8 DoPickScenario "6" "" 468 319 105 94 "" @images/scenario8hilite-small.xpm "" }
+ { button map DoMap "" "" 267 24 180 150 "" "" "" }
+}
+
+set ScenarioButtons $ScenarioButtons1200x900
+set ScenarioBackground "@images/background-micropolis.xpm"
+set ScenarioMapX 534
+set ScenarioMapY 48
+set ScenarioMapFloatX -1
+set ScenarioMapFloatY -1
+set ScenarioCityNameX 530
+set ScenarioCityNameY 0
+set ScenarioDescX 232
+set ScenarioDescY 170
+set ScenarioDescWidth 280
+set ScenarioDescHeight 285
+set ScenarioDescFont Large
+set EventLines 5
+
+set screenwidth [winfo screenwidth .]
+set screenheight [winfo screenheight .]
+
+if {($screenwidth < $ScenarioPanelWidth) ||
+ ($screenheight < $ScenarioPanelHeight)} {
+ puts stdout "Screen too small for normal scenario window, using resized version.\n"
+ set ScenarioBackground "@images/background-micropolis-small.xpm"
+ set ScenarioPanelWidth 600
+ set ScenarioPanelHeight 450
+ set ScenarioMapX -1
+ set ScenarioMapY -1
+ set ScenarioMapFloatX 140
+ set ScenarioMapFloatY 2
+ set ScenarioCityNameX 162
+ set ScenarioCityNameY 422
+ set ScenarioDescX 250
+ set ScenarioDescY 4
+ set ScenarioDescWidth 240
+ set ScenarioDescHeight 210
+ set ScenarioDescFont Tiny
+ set ScenarioButtons $ScenarioButtons600x450
+ set EventLines 2
+}
+
# Disabled until we handle mouse events on the map itself.
# { button map DoMap "" "" 516 30 396 338 "" @images/maphilite.xpm }
# the font in res (because it's already in the system fonts). These lines
# are for other systems that lack the font.
set FontPath "[pwd]/res/dejavu-lgc"
-system "xset -fp $FontPath >/dev/null 2>&1"
-system "xset +fp $FontPath >/dev/null 2>&1"
+system "xset -fp \"$FontPath\" >/dev/null 2>&1"
+system "xset +fp \"$FontPath\" >/dev/null 2>&1"
+
+# Ignore SIGCHLD for spawned sound-player childs, this should lead to them
+# being reaped by init
+signal ignore SIGCHLD
########################################################################
{{view {PanView $v [sim PolMaxX] [sim PolMaxY]}}}
Message 11 #ff4f4f {CRIME ALERT!} \
-{Crime in your city is our of hand. Angry mobs are looting and vandalizing the central city. The president will send in the national guard soon if you cannot control the problem.} \
+{Crime in your city is out of hand. Angry mobs are looting and vandalizing the central city. The president will send in the national guard soon if you cannot control the problem.} \
{{view {PanView $v [sim CrimeMaxX] [sim CrimeMaxY]}}}
Message 12 #ff4f4f {TRAFFIC WARNING!} \
proc EchoPlaySound {soundspec} {
- # Temporary workaround to tell Python Sugar app to play sound.
- global Sound
- if {$Sound} {
- #echo PlaySound [lindex $soundspec 0]
- signal ignore SIGCHLD
- exec res/sounds/player res/sounds/[string tolower [lindex $soundspec 0]].wav &
- }
}
proc UIMakeSoundOn {win chan sound {opts ""}} {
- # Send message to Python to play sound.
- EchoPlaySound $sound
-
- #UIDoSoundOn $win "play $sound -replay -channel $chan $opts"
+ playsound $chan $sound $opts
}
}
-proc UIStopSoundOn {win chan sound {opts ""}} {
- UIDoSoundOn $win "stop $sound"
-}
-
-
proc UIMakeSound {chan sound {opts ""}} {
- # Send message to Python to play sound.
- EchoPlaySound $sound
-
- #UIDoSound "sound play $sound -replay -channel $chan $opts"
+ playsound $chan $sound $opts
}
}
-proc UIStopSound {chan sound {opts ""}} {
- UIDoSound "sound stop $sound"
-}
-
-
proc SetupSoundServer {win} {
AddSoundServer $win
}
wm withdraw $win"
bind $win.files.files "<Double-Button-1>" "\
FileSelectDouble $win %W %y $Pattern \"
- $ActionOk \[$win.file.file get\] \[$win.path.path get\]\""
+ $ActionOk {\[$win.file.file get\]} {\[$win.path.path get\]}\""
bind $win.path.path <Return> "
ShowFileDialog $win \[$win.path.path get\] $Pattern
$win.file.file cursor 0
focus $win.file.file"
bind $win.file.file <Return> "\
- $ActionOk \[$win.file.file get\] \[$win.path.path get]
+ $ActionOk \[$win.file.file get\] \[$win.path.path get\]
wm withdraw $win"
}
proc ShowFileDialog {win Path Pattern} {
busy $win {
- set Path [lindex [split $Path] 0]
+ #set Path [lindex [split $Path] 0]
if {[$win.files.files size] > 0} {
$win.files.files delete 0 end
}
# read directory
- if {[catch "exec ls -F $Path" Result]} {
+ if {[catch "exec ls -F \"$Path\"" Result]} {
set ElementList {}
}
if {[string match $Result "* not found"]} {
set ElementList {}
}
- set ElementList [lsort $Result]
+ set ElementList [lsort [split $Result "\n"]]
# insert ..
if {[string compare $Path "/"]} {
case [$w ToolState] in \
7 { # bulldozer
- UIStopSoundOn $w edit 1
+ stopdozer
} \
10 { # chalk
StopChalk $w
proc WithdrawSplashOf {head} {
- set win WindowLink $head.splash]
- wm withdraw $win
+ set win [WindowLink $head.splash]
+ if {$win != {}} {
+ wm withdraw $win
+ }
}
proc WithdrawScenarioOf {head} {
- set win WindowLink $head.scenario]
- wm withdraw $win
+ set win [WindowLink $head.scenario]
+ if {$win != {}} {
+ wm withdraw $win
+ }
}
proc UpdateScenarioButton {win data} {
+ global Messages
+
set type [lindex $data 0]
set id [lindex $data 1]
set over [WindowLink $win.$id.over]
set enabled [WindowLink $win.$id.enabled]
set checked [WindowLink $win.$id.checked]
#echo "WIN $win TYPE $type ID $id OVER $over ENABLED $enabled CHECKED $checked"
+ if {$over} {
+ if {[lindex ${data} 2] == "DoPickScenario"} {
+ global ScenarioDescX ScenarioDescY ScenarioDescWidth ScenarioDescHeight ScenarioDescFont
+ catch {text $win.desc \
+ -borderwidth 2 \
+ -relief flat \
+ -wrap word \
+ -state normal \
+ -font [Font $win $ScenarioDescFont]}
+
+ $win.desc configure -state normal
+ $win.desc delete 0.0 end
+ $win.desc insert end "[lindex $Messages([lindex ${data} 3]) 1]\n\n[lindex $Messages([lindex ${data} 3]) 2]"
+ $win.desc configure -state disabled
+
+ place $win.desc -x $ScenarioDescX -y $ScenarioDescY -width $ScenarioDescWidth -height $ScenarioDescHeight
+ }
+ if {[lindex ${data} 2] == "DoMap"} {
+ global ScenarioMapFloatX ScenarioMapFloatY
+ if { $ScenarioMapFloatX != "-1" } {
+ place $win.canvas.view -x $ScenarioMapFloatX -y $ScenarioMapFloatY
+ }
+ }
+ } else {
+ catch {destroy $win.desc}
+ global ScenarioMapFloatX
+ if { $ScenarioMapFloatX != "-1" } {
+ catch {place forget $win.canvas.view}
+ }
+ }
if {$enabled} {
if {$checked} {
if {$over} {
UILoadScenario $param
}
+proc DeleteScenarioWindow {win} {
+ UIQuit $win
+}
+
########################################################################
# Undo/Redo Facility
proc TogglePause {} {
- global State
+ global State Pause
if {"$State" != "play" || [sim Speed]} {
sim Speed 0
+ set Pause 1
} else {
sim Speed 3
+ set Pause 0
}
MakeRunningSound
}
if {![string match *.cty $name]} {
set name $name.cty
}
- MakeHistory "DoLoadCity $path/$name"
+ MakeHistory "DoLoadCity {$path/$name}"
}
proc UILoseGame {} {
- UIPickScenarioMode
+ global Messages
UIShowPicture 200
+ sim Pause
+ AskQuestion [Color . #ff0000 #ffffff] [lindex $Messages(200) 1] \
+ [lindex $Messages(200) 2] \
+ ""\
+ ""\
+ "{Ok} SelectCity.Yes {UIPickScenarioMode}"
}