short EvalChanged;
short flagBlink;
+void DoStartScenario(int scenario);
+void DoStartLoad(void);
+void DoReallyStartGame(void);
+void DoPlayNewCity(void);
+
+void
Spend(int dollars)
{
SetFunds(TotalFunds - dollars);
}
+void
SetFunds(int dollars)
{
TotalFunds = dollars;
/* Mac */
-QUAD TickCount()
+QUAD TickCount(void)
{
struct timeval time;
/* w_hlhandlers.c */
-GameStarted()
+void
+GameStarted(void)
{
InvalidateMaps();
InvalidateEditors();
}
-DoPlayNewCity()
+void
+DoPlayNewCity(void)
{
Eval("UIPlayNewCity");
}
-DoReallyStartGame()
+void
+DoReallyStartGame(void)
{
Eval("UIReallyStartGame");
}
-DoStartLoad()
+void
+DoStartLoad(void)
{
Eval("UIStartLoad");
}
+void
DoStartScenario(int scenario)
{
char buf[256];
}
-DropFireBombs()
+void
+DropFireBombs(void)
{
Eval("DropFireBombs");
}
-InitGame()
+void
+InitGame(void)
{
sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0;
setSpeed(0);
}
-ReallyQuit()
+void
+ReallyQuit(void)
{
sim_exit(0); // Just sets tkMustExit and ExitReturn
}