-short tally(short tileValue);
-int DoSetWandState(SimView *view, short state);
+void DoSetWandState(SimView *view, short state);
+void DoPendTool(SimView *view, int tool, int x, int y);
+void EraserTo(SimView *view, int x, int y);
+void EraserStart(SimView *view, int x, int y);
+void DoShowZoneStatus(char *str, char *s0, char *s1, char *s2, char *s3, char *s4, int x, int y);