*/
#include "sim.h"
+void UpdateGameLevel(void);
+
/* comefrom: drawTaxesCollected incBoxValue decBoxValue drawCurrentFunds
drawActualBox UpdateFunds updateCurrentCost */
+void
makeDollarDecimalStr(char *numStr, char *dollarStr)
{
register short leftMostSet;
}
-Pause()
+void
+Pause(void)
{
if (!sim_paused) {
sim_paused_speed = SimMetaSpeed;
}
-Resume()
+void
+Resume(void)
{
if (sim_paused) {
sim_paused = 0;
}
+void
setSpeed(short speed)
{
if (speed < 0) speed = 0;
}
+void
setSkips(int skips)
{
sim_skips = skips;
}
+void
SetGameLevelFunds(short level)
{
switch (level) {
}
+void
SetGameLevel(short level)
{
GameLevel = level;
}
-UpdateGameLevel()
+void
+UpdateGameLevel(void)
{
char buf[256];
}
+void
setCityName(char *name)
{
char *cp = name;
}
+void
setAnyCityName(char *name)
{
char buf[1024];
}
+void
SetYear(int year)
{
// Must prevent year from going negative, since it screws up the non-floored modulo arithmetic.
int
-CurrentYear()
+CurrentYear(void)
{
return (CityTime/48 + StartingYear);
}
+void
DoSetMapState(SimView *view, short state)
{
char buf[256];
}
-DoNewGame()
+void
+DoNewGame(void)
{
Eval("UINewGame");
}
+void
DoGeneratedCityImage(char *name, int time, int pop, char *class, int score)
{
/* XXX: TODO: print city */
}
+void
DoStartElmd()
{
/* XXX: TODO: start elm daemon */
}
+void
DoPopUpMessage(char *msg)
{
char buf[1024];