if (sprite->count > 0) sprite->count--;
c = GetChar(sprite->x + sprite->x_hot, sprite->y + sprite->y_hot);
- if ((c == -1) ||
- ((c == RIVER) &&
+ if ((c == -1)
+#ifndef ORIGINAL_MONSTER_BEHAVIOUR
+ || ((c == RIVER) &&
(sprite->count != 0) &&
- (sprite->control == -1))) {
+ (sprite->count < 900) &&
+ (sprite->control == -1))
+#endif
+ ) {
sprite->frame = 0; /* kill zilla */
}