short autoGo;
short HaveLastMessage = 0;
char LastMessage[256];
-int DoAutoGoto(short x, short y, char *msg);
-int DoShowPicture(short id);
+
+void DoAutoGoto(short x, short y, char *msg);
+void DoShowPicture(short id);
+void DoLoseGame(void);
+void SetMessageField(char *str);
+void DoScenarioScore(int type);
+void CheckGrowth(void);
+
/* comefrom: Simulate */
+void
SendMessages(void)
{
- register z;
+ register int z;
short PowerPop;
float TM;
/* comefrom: SendMessages */
+void
CheckGrowth(void)
{
QUAD ThisCityPop;
/* comefrom: SendMessages */
+void
DoScenarioScore(int type)
{
short z;
}
+void
ClearMes(void)
{
MessagePort = 0;
/* comefrom: MakeEarthquake MakeFire MakeFire MakeFlood SendMessages
CheckGrowth DoScenarioScore DoPowerScan */
+int
SendMes(int Mnum)
{
if (Mnum < 0) {
}
+void
doMessage(void)
{
char messageStr[256];
}
+void
DoAutoGoto(short x, short y, char *msg)
{
char buf[256];
}
+void
SetMessageField(char *str)
{
char buf[256];
}
+void
DoShowPicture(short id)
{
char buf[256];
}
-DoLoseGame()
+void
+DoLoseGame(void)
{
Eval("UILoseGame");
}
-DoWinGame()
+void
+DoWinGame(void)
{
Eval("UIWinGame");
}