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1 The project compiles on Linux, Mac OS X and Windows (MinGW/MSYS).
2
3 it requires:
4 - gcc >= 4.4
5 - libpthread
6 - GNU libreadline or BSD libedit (editline)
7 - libusb
8 - perl
9 - an ARM cross-compiler to compile the firmware
10
11 and optionally QT for the GUI
12
13
14 To compile, just run "make".
15
16 ===========
17 = Windows =
18 ===========
19 The following is a complete list of packages required to setup the compile environment yourself. Alternatively you can download an archive of the full environment (see below).
20
21 1 - Install QT SDK for Windows [1]
22
23 In the following instructions, we'll assume you installed it to C:\QT
24
25 2 - MSYS-1.0.11 [2]
26
27 Just follow the installation procedure.
28 When asked if you have MinGW installed and for its path, provide:
29 C:/QT/mingw
30
31 3 - readline-5.0-1-bin [5]
32
33 From this archive, copy:
34 bin/* to C:\QT\mingw\bin
35 include/* to C:\QT\mingw\include
36 lib/*.a to C:\QT\mingw\lib
37
38 4 - libusb-win32-device-bin-0.1.12.2 [6]
39
40 Be careful here, it is *NOT* working with the filter version!
41 Likewise copy:
42 include/usb.h to C:\QT\mingw\include
43 lib/gcc/libusb.a to C:\QT\mingw\lib
44
45
46 5 - Install DevkitPro [5]
47
48 You'll need it to compile the firmware (ARM) side.
49 You only need devkitARM, nothing more (no extra lib or anything else)
50 Assuming you installed it to C:\devkitpro, make sure you set
51 the DEVKITARM environment variable to /c/devkitPro/devkitARM :
52 export DEVKITARM=/c/devkitPro/devkitARM
53 Also, add its bin to your PATH:
54 export PATH=$PATH:$DEVKITARM/bin
55
56 6 - Install Strawberry Perl [6]
57
58 7 - Setup a few variables
59
60 In your shell from MSYS, make sure you set QTDIR to your QT installation:
61 export QTDIR=/c/QT/qt
62 And add its bin to your path as well:
63 export PATH=$PATH:$QTDIR/bin
64
65 Download links:
66
67 [1] http://qt.nokia.com/downloads/sdk-windows-cpp
68 [2] http://downloads.sourceforge.net/mingw/MSYS-1.0.11.exe
69 [3] http://sourceforge.net/projects/gnuwin32/files/readline/5.0-1/readline-5.0-1-bin.zip/download
70 [4] http://sourceforge.net/projects/libusb-win32/files/libusb-win32-releases/0.1.12.2/libusb-win32-device-bin-0.1.12.2.tar.gz/download
71 [5] http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitProUpdater-1.5.0.exe/download
72 [6] http://strawberry-perl.googlecode.com/files/strawberry-perl-5.10.1.1.msi
73
74 Rather than download and install every one of these packages, a new ProxSpace
75 environment archive file will be made available for download on the project
76 page at http://code.google.com/p/proxmark3/downloads/list
77
78 Download the ProxSpace environment archive and extract it to C:\
79
80 ============
81 = Mac OS X =
82 ============
83
84 Installing from HomeBrew tap
85 ---------------------------
86 This method is recommended and tested on macOS Sierra 10.12.3
87
88 1. Install homebrew if you haven't yet already done so: http://brew.sh/
89
90 2. Tap proxmark repo:
91 brew tap proxmark/proxmark3
92
93 3. Install Proxmark3:
94
95 Stable release
96 brew install proxmark3
97
98 Latest non-stable from GitHub (use this if previous command fails)
99 brew install --HEAD proxmark3
100
101 For more information go to https://github.com/Proxmark/homebrew-proxmark3
102
103
104 Compilling from source manually (Legacy)
105 ---------------------------
106
107 Tested on OSX 10.10 Yosemite
108
109 1 - Install Xcode and Xcode Command Line Tools
110
111 2 - Install Homebrew and dependencies
112 brew install libusb p7zip libusb-compat wget qt5 pkgconfig
113
114 3 - Install DevKitARM for OSX
115 Option 1:
116 http://sourceforge.net/projects/devkitpro/files/devkitARM/devkitARM_r44/
117 Unpack devkitARM_r44-osx.tar.bz2 to proxmark3 directory.
118 Option 2:
119 brew tap nitsky/stm32
120 brew install arm-none-eabi-gcc
121
122 4 - Edit proxmark3/client/Makefile adding path qt5
123
124 LDLIBS = -L/usr/local/opt/qt5/lib -L/opt/local/lib -L/usr/local/lib ../liblua/liblua.a -lreadline -lpthread -lm
125 CFLAGS = -std=c99 -I/usr/local/opt/qt5/include -I. -I../include -I../common -I../zlib -I/opt/local/include -I../liblua -Wall $(COMMON_FLAGS) -g -O4
126
127 5 - Set Environment
128
129 export DEVKITPRO=$HOME/proxmark3/
130 export DEVKITARM=$DEVKITPRO/devkitARM
131 export PATH=${PATH}:${DEVKITARM}/bin
132
133
134 ============
135 = Linux =
136 ============
137
138 1 - Download
139
140 A precompiled DevKitARM cross compiler tool chain package can be found at
141 http://sourceforge.net/projects/devkitpro/files/devkitARM
142 Select the one you need (32bit or 64bit) and unpack to a convinient place, eg
143 $HOME/proxmark3/. It will create a devkitARM/ subdirectory.
144
145 You will also need a general compiling environment on your computer for
146 the client and the libusb headers. In most distributions you will get all you
147 need with the lsb-package (Linux Standard Base). In debian/ubuntu you simply
148 call `aptitude install lsb libusb-dev libreadline-dev libreadline6`.
149
150 For the graphical plot view, you might need the qtlibs (debian/ubuntu:
151 libqt4-dev), too.
152
153 2 - Set Environment
154
155 export DEVKITPRO=$HOME/proxmark3/
156 export DEVKITARM=$DEVKITPRO/devkitARM
157 export PATH=${PATH}:${DEVKITARM}/bin
158
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