//-----------------------------------------------------------------------------
-// Copyright (C) 2010 iZsh <izsh at fail0verflow.com>
+// Copyright (C) 2013 m h swende <martin at swende.se>
//
// This code is licensed to you under the terms of the GNU GPL, version 2 or,
// at your option, any later version. See the LICENSE.txt file for the text of
// the license.
//-----------------------------------------------------------------------------
-// Data and Graph commands
+// Some lua scripting glue to proxmark core.
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <dirent.h>
#include "proxmark3.h"
+#include "scripting.h"
#include "data.h"
#include "ui.h"
#include "graph.h"
#include <lauxlib.h>
-
static int CmdHelp(const char *Cmd);
static int CmdList(const char *Cmd);
static int CmdRun(const char *Cmd);
command_t CommandTable[] =
{
{"help", CmdHelp, 1, "This help"},
- {"list", CmdList, 1, "<name> -- List available scripts"},
- {"run", CmdRun, 1, "Execute a script"},
+ {"list", CmdList, 1, "List available scripts"},
+ {"run", CmdRun, 1, "<name> -- Execute a script"},
{NULL, NULL, 0, NULL}
};
-static void set_libraries(lua_State *L)
+static void set_cmdlibraries(lua_State *L)
{
static const luaL_Reg hfmf_lib[] = {
- //{"help", l_CmdHelp},
{"dbg", l_CmdHF14AMfDbg},
{"rdbl", l_CmdHF14AMfRdBl},
{"rdsc", l_CmdHF14AMfRdSc},
// load Lua libraries
luaL_openlibs(lua_state);
- set_libraries(lua_state);
+
+ //Sets the pm3 core libraries, that go a bit 'under the hood'
+ set_pm3_libraries(lua_state);
+
+ //Sets the 'command line' libraries, basically just the commandline stuff
+ set_cmdlibraries(lua_state);
char cmd_name[32];
int len = 0;
memset(cmd_name, 0, 32);
printf("Executing file '%s'\n---------------------------\n" , cmd_name);
// run the Lua script
- luaL_dofile(lua_state, buf);
+
+ int error = luaL_loadfile(lua_state, buf);
+ if(!error)
+ {
+ error = lua_pcall(lua_state, 0, LUA_MULTRET, 0); // once again, returns non-0 on error,
+ }
+ if(error) // if non-0, then an error
+ {
+ // the top of the stack should be the error string
+ if (!lua_isstring(lua_state, lua_gettop(lua_state)))
+ printf( "Error - but no error (?!)");
+
+ // get the top of the stack as the error and pop it off
+ const char * str = lua_tostring(lua_state, lua_gettop(lua_state));
+ lua_pop(lua_state, 1);
+ printf(str);
+ }
+
+ //luaL_dofile(lua_state, buf);
// close the Lua state
lua_close(lua_state);
printf("-----------------Finished\n");