+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+// Burtle Prng - Modified. 42iterations instead of 20.
+// ref: http://burtleburtle.net/bob/rand/smallprng.html
+//-----------------------------------------------------------------------------
+#include "prng.h"
+
+#define rot(x,k) (((x)<<(k))|((x)>>(32-(k))))
+uint32_t burtle_get_mod( prng_ctx *x ) {
+ uint32_t e = x->a - rot(x->b, 21);
+ x->a = x->b ^ rot(x->c, 19);
+ x->b = x->c + rot(x->d, 6);
+ x->c = x->d + e;
+ x->d = e + x->a;
+ return x->d;
+}
+
+void burtle_init_mod(prng_ctx *x, uint32_t seed ) {
+ x->a = 0xf1ea5eed;
+ x->b = x->c = x->d = seed;
+ for (uint8_t i=0; i < 42; ++i) {
+ (void)burtle_get_mod(x);
+ }
+}
+
+void burtle_init(prng_ctx *x, uint32_t seed ) {
+ uint32_t i;
+ x->a = 0xf1ea5eed, x->b = x->c = x->d = seed;
+ for (i=0; i < 20; ++i) {
+ (void)burtle_get_mod(x);
+ }
+}
+
+
+uint32_t GetSimplePrng( uint32_t seed ){
+ seed *= 0x19660D;
+ seed += 0x3C6EF35F;
+ return seed;
+}