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1 /* s_msg.c
2 *
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8 *
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or (at
12 * your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
20 *
21 * ADDITIONAL TERMS per GNU GPL Section 7
22 *
23 * No trademark or publicity rights are granted. This license does NOT
24 * give you any right, title or interest in the trademark SimCity or any
25 * other Electronic Arts trademark. You may not distribute any
26 * modification of this program using the trademark SimCity or claim any
27 * affliation or association with Electronic Arts Inc. or its employees.
28 *
29 * Any propagation or conveyance of this program must include this
30 * copyright notice and these terms.
31 *
32 * If you convey this program (or any modifications of it) and assume
33 * contractual liability for the program to recipients of it, you agree
34 * to indemnify Electronic Arts for any liability that those contractual
35 * assumptions impose on Electronic Arts.
36 *
37 * You may not misrepresent the origins of this program; modified
38 * versions of the program must be marked as such and not identified as
39 * the original program.
40 *
41 * This disclaimer supplements the one included in the General Public
42 * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46 * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47 * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48 * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49 * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50 * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51 * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52 * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53 * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54 * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55 * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56 * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57 * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58 * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59 * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60 * NOT APPLY TO YOU.
61 */
62 #include "sim.h"
63
64
65 QUAD LastCityPop;
66 short LastCategory;
67 short LastPicNum;
68 short autoGo;
69 short HaveLastMessage = 0;
70 char LastMessage[256];
71
72 void DoAutoGoto(short x, short y, char *msg);
73 void DoShowPicture(short id);
74 void DoLoseGame(void);
75 void SetMessageField(char *str);
76 void DoScenarioScore(int type);
77 void CheckGrowth(void);
78
79
80 /* comefrom: Simulate */
81 void
82 SendMessages(void)
83 {
84 register int z;
85 short PowerPop;
86 float TM;
87
88 if ((ScenarioID) && (ScoreType) && (ScoreWait)) {
89 ScoreWait--;
90 if (!ScoreWait)
91 DoScenarioScore(ScoreType);
92 }
93
94 CheckGrowth();
95
96 TotalZPop = ResZPop + ComZPop + IndZPop;
97 PowerPop = NuclearPop + CoalPop;
98
99 z = CityTime & 63;
100
101 switch(z) {
102
103 case 1:
104 if ((TotalZPop >>2) >= ResZPop)
105 SendMes(1); /* need Res */
106 break;
107 case 5:
108 if ((TotalZPop >>3) >= ComZPop)
109 SendMes(2); /* need Com */
110 break;
111 case 10:
112 if ((TotalZPop >>3) >= IndZPop)
113 SendMes(3); /* need Ind */
114 break;
115 case 14:
116 if ((TotalZPop > 10) && ((TotalZPop <<1) > RoadTotal))
117 SendMes(4);
118 break;
119 case 18:
120 if ((TotalZPop > 50) && (TotalZPop > RailTotal))
121 SendMes(5);
122 break;
123 case 22:
124 if ((TotalZPop > 10) && (PowerPop == 0))
125 SendMes(6); /* need Power */
126 break;
127 case 26:
128 if ((ResPop > 500) && (StadiumPop == 0)) {
129 SendMes(7); /* need Stad */
130 ResCap = 1;
131 }
132 else
133 ResCap = 0;
134 break;
135 case 28:
136 if ((IndPop > 70) && (PortPop == 0)) {
137 SendMes(8);
138 IndCap = 1;
139 }
140 else IndCap = 0;
141 break;
142 case 30:
143 if ((ComPop > 100) && (APortPop == 0)) {
144 SendMes(9);
145 ComCap = 1;
146 }
147 else ComCap = 0;
148 break;
149 case 32:
150 TM = unPwrdZCnt + PwrdZCnt; /* dec score for unpowered zones */
151 if (TM)
152 if ((PwrdZCnt / TM) < .7)
153 SendMes(15);
154 break;
155 case 35:
156 if (PolluteAverage > /* 80 */ 60)
157 SendMes(-10);
158 break;
159 case 42:
160 if (CrimeAverage > 100)
161 SendMes(-11);
162 break;
163 case 45:
164 if ((TotalPop > 60) && (FireStPop == 0))
165 SendMes(13);
166 break;
167 case 48:
168 if ((TotalPop > 60) && (PolicePop == 0))
169 SendMes(14);
170 break;
171 case 51:
172 if (CityTax > 12)
173 SendMes(16);
174 break;
175 case 54:
176 if ((RoadEffect < 20) && (RoadTotal > 30))
177 SendMes(17);
178 break;
179 case 57:
180 if ((FireEffect < 700) && (TotalPop > 20))
181 SendMes(18);
182 break;
183 case 60:
184 if ((PoliceEffect < 700) && (TotalPop > 20))
185 SendMes(19);
186 break;
187 case 63:
188 if (TrafficAverage > 60)
189 SendMes(-12);
190 break;
191 }
192 }
193
194
195 /* comefrom: SendMessages */
196 void
197 CheckGrowth(void)
198 {
199 QUAD ThisCityPop;
200 short z;
201
202 if (!(CityTime & 3)) {
203 z = 0;
204 ThisCityPop = ((ResPop) + (ComPop * 8L) + (IndPop * 8L)) * 20L;
205 if (LastCityPop) {
206 if ((LastCityPop < 2000) && (ThisCityPop >= 2000)) z = 35;
207 if ((LastCityPop < 10000) && (ThisCityPop >= 10000)) z = 36;
208 if ((LastCityPop < 50000L) && (ThisCityPop >= 50000L)) z = 37;
209 if ((LastCityPop < 100000L) && (ThisCityPop >= 100000L)) z = 38;
210 if ((LastCityPop < 500000L) && (ThisCityPop >= 500000L)) z = 39;
211 }
212 if (z)
213 if (z != LastCategory) {
214 SendMes(-z);
215 LastCategory = z;
216 }
217 LastCityPop = ThisCityPop;
218 }
219 }
220
221
222 /* comefrom: SendMessages */
223 void
224 DoScenarioScore(int type)
225 {
226 short z;
227
228 z = -200; /* you lose */
229 switch(type) {
230 case 1: /* Dullsville */
231 if (CityClass >= 4) z = -100;
232 break;
233 case 2: /* San Francisco */
234 if (CityClass >= 4) z = -100;
235 break;
236 case 3: /* Hamburg */
237 if (CityClass >= 4) z = -100;
238 break;
239 case 4: /* Bern */
240 if (TrafficAverage < 80) z = -100;
241 break;
242 case 5: /* Tokyo */
243 if (CityScore > 500) z = -100;
244 break;
245 case 6: /* Detroit */
246 if (CrimeAverage < 60) z = -100;
247 break;
248 case 7: /* Boston */
249 if (CityScore > 500) z = -100;
250 break;
251 case 8: /* Rio de Janeiro */
252 if (CityScore > 500) z = -100;
253 break;
254 }
255 ClearMes();
256 SendMes(z);
257
258 if (z == -200)
259 DoLoseGame();
260 }
261
262
263 void
264 ClearMes(void)
265 {
266 MessagePort = 0;
267 MesX = 0;
268 MesY = 0;
269 LastPicNum = 0;
270 }
271
272
273 /* comefrom: MakeEarthquake MakeFire MakeFire MakeFlood SendMessages
274 CheckGrowth DoScenarioScore DoPowerScan */
275 int
276 SendMes(int Mnum)
277 {
278 if (Mnum < 0) {
279 if (Mnum != LastPicNum) {
280 MessagePort = Mnum;
281 MesX = 0;
282 MesY = 0;
283 LastPicNum = Mnum;
284 return (1);
285 }
286 } else {
287 if (!(MessagePort)) {
288 MessagePort = Mnum;
289 MesX = 0;
290 MesY = 0;
291 return(1);
292 }
293 }
294 return(0);
295 }
296
297
298 /* comefrom: DoExplosion DoCopter ExplodeObject */
299 void SendMesAt(short Mnum, short x, short y)
300 {
301 if (SendMes(Mnum)) {
302 MesX = x;
303 MesY = y;
304 }
305 }
306
307
308 void
309 doMessage(void)
310 {
311 char messageStr[256];
312 short pictId;
313 short firstTime;
314
315 messageStr[0] = 0;
316
317 if (MessagePort) {
318 MesNum = MessagePort;
319 MessagePort = 0;
320 LastMesTime = TickCount();
321 firstTime = 1;
322 } else {
323 firstTime = 0;
324 if (MesNum == 0) return;
325 if (MesNum < 0) {
326 MesNum = -MesNum;
327 LastMesTime = TickCount();
328 } else if ((TickCount() - LastMesTime) > (60 * 30)) {
329 MesNum = 0;
330 return;
331 }
332 }
333 if (firstTime) {
334 switch ((MesNum < 0) ? -MesNum : MesNum) {
335 case 12:
336 if (Rand(5) == 1) {
337 MakeSound("city", "HonkHonk-Med");
338 } else if (Rand(5) == 1) {
339 MakeSound("city", "HonkHonk-Low");
340 } else if (Rand(5) == 1) {
341 MakeSound("city", "HonkHonk-High");
342 }
343 break;
344 case 11:
345 case 20:
346 case 22:
347 case 23:
348 case 24:
349 case 25:
350 case 26:
351 case 27:
352 MakeSound("city", "Siren");
353 break;
354 case 21:
355 MakeSound("city", "Monster");
356 break;
357 case 30:
358 MakeSound("city", "Explosion-Low");
359 MakeSound("city", "Siren");
360 break;
361 case 43:
362 MakeSound("city", "Explosion-High");
363 MakeSound("city", "Explosion-Low");
364 MakeSound("city", "Siren");
365 break;
366 case 44:
367 MakeSound("city", "Siren");
368 break;
369 }
370 }
371
372 if (MesNum >= 0) {
373 if (MesNum == 0)
374 return;
375
376 if (MesNum > 60) {
377 MesNum = 0;
378 return;
379 }
380
381 GetIndString(messageStr, 301, MesNum);
382 if (MesX || MesY) {
383 /* TODO: draw goto button */
384 }
385
386 if (autoGo && (MesX || MesY)) {
387 DoAutoGoto(MesX, MesY, messageStr);
388 MesX = 0;
389 MesY = 0;
390 } else {
391 SetMessageField(messageStr);
392 }
393
394 } else { /* picture message */
395 pictId = -(MesNum);
396
397 if (pictId < 43)
398 GetIndString(messageStr, 301, pictId);
399 else
400 messageStr[0] = '\0';
401
402 DoShowPicture(pictId);
403
404 MessagePort = pictId; /* resend text message */
405
406 if (autoGo && (MesX || MesY)) {
407
408 DoAutoGoto(MesX, MesY, messageStr);
409 MesX = 0;
410 MesY = 0;
411 }
412 }
413 }
414
415
416 void
417 DoAutoGoto(short x, short y, char *msg)
418 {
419 char buf[256];
420
421 SetMessageField(msg);
422 sprintf(buf, "UIAutoGoto %d %d", x, y);
423 Eval(buf);
424 }
425
426
427 void
428 SetMessageField(char *str)
429 {
430 char buf[256];
431
432 if (!HaveLastMessage ||
433 strcmp(LastMessage, str)) {
434 strcpy(LastMessage, str);
435 HaveLastMessage = 1;
436 sprintf(buf, "UISetMessage {%s}", str);
437 Eval(buf);
438 }
439 }
440
441
442 void
443 DoShowPicture(short id)
444 {
445 char buf[256];
446
447 sprintf(buf, "UIShowPicture %d", id);
448 Eval(buf);
449 }
450
451
452 void
453 DoLoseGame(void)
454 {
455 Eval("UILoseGame");
456 }
457
458
459 void
460 DoWinGame(void)
461 {
462 Eval("UIWinGame");
463 }
464
465
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