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1 | # Window: Scenarios, for Unix Micropolis. |
2 | # | |
3 | # Micropolis, Unix Version. This game was released for the Unix platform | |
4 | # in or about 1990 and has been modified for inclusion in the One Laptop | |
5 | # Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If | |
6 | # you need assistance with this program, you may contact: | |
7 | # http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. | |
8 | # | |
9 | # This program is free software: you can redistribute it and/or modify | |
10 | # it under the terms of the GNU General Public License as published by | |
11 | # the Free Software Foundation, either version 3 of the License, or (at | |
12 | # your option) any later version. | |
13 | # | |
14 | # This program is distributed in the hope that it will be useful, but | |
15 | # WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
17 | # General Public License for more details. You should have received a | |
18 | # copy of the GNU General Public License along with this program. If | |
19 | # not, see <http://www.gnu.org/licenses/>. | |
20 | # | |
21 | # ADDITIONAL TERMS per GNU GPL Section 7 | |
22 | # | |
23 | # No trademark or publicity rights are granted. This license does NOT | |
24 | # give you any right, title or interest in the trademark SimCity or any | |
25 | # other Electronic Arts trademark. You may not distribute any | |
26 | # modification of this program using the trademark SimCity or claim any | |
27 | # affliation or association with Electronic Arts Inc. or its employees. | |
28 | # | |
29 | # Any propagation or conveyance of this program must include this | |
30 | # copyright notice and these terms. | |
31 | # | |
32 | # If you convey this program (or any modifications of it) and assume | |
33 | # contractual liability for the program to recipients of it, you agree | |
34 | # to indemnify Electronic Arts for any liability that those contractual | |
35 | # assumptions impose on Electronic Arts. | |
36 | # | |
37 | # You may not misrepresent the origins of this program; modified | |
38 | # versions of the program must be marked as such and not identified as | |
39 | # the original program. | |
40 | # | |
41 | # This disclaimer supplements the one included in the General Public | |
42 | # License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS | |
43 | # PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY | |
44 | # OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF | |
45 | # SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS | |
46 | # DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, | |
47 | # INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, | |
48 | # FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY | |
49 | # RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, | |
50 | # USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST | |
51 | # INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL | |
52 | # MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE | |
53 | # UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE | |
54 | # WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE | |
55 | # CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR | |
56 | # ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME | |
57 | # JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED | |
58 | # WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A | |
59 | # CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY | |
60 | # NOT APPLY TO YOU. | |
61 | # | |
62 | global ScenarioWindows | |
63 | set n [Unique] | |
64 | set win .scenario$n | |
65 | ||
66 | LinkWindow $head.scenario $win | |
67 | LinkWindow $win.head $head | |
68 | LinkWindow $win.scenarioTarget -1 | |
69 | LinkWindow $win.scenarioTargetDown -1 | |
70 | ||
71 | catch "destroy $win" | |
72 | if {[catch "toplevel $win -screen $display"]} { | |
73 | puts stderr "Couldn't open X11 display \"$display\"." | |
74 | set win "" | |
75 | return "" | |
76 | } | |
77 | ||
78 | wm title $win "Micropolis Scenarios" | |
79 | wm iconname $win {Micropolis Scenarios} | |
80 | wm geometry $win 1200x900+0+0 | |
81 | wm withdraw $win | |
82 | wm protocol $win delete "DeleteScenarioWindow $win ;" | |
83 | wm fullscreen $win on | |
84 | ||
85 | set ScenarioWindows [linsert $ScenarioWindows 0 $win] | |
86 | ||
87 | SetHelp $win Scenario | |
88 | ||
89 | canvas $win.canvas \ | |
90 | -scrollincrement 0 \ | |
91 | -borderwidth 0 \ | |
438a1a51 | 92 | -background #BFBFBF \ |
6a5fa4e0 MG |
93 | -width 1200 -height 900 |
94 | LinkWindow $win.canvas $win.canvas | |
95 | LinkWindow $win.canvas.w $win | |
96 | ||
97 | $win.canvas create bitmap 0 0 \ | |
98 | -tags background \ | |
99 | -bitmap "@images/background-micropolis.xpm" \ | |
100 | -anchor nw | |
101 | ||
102 | $win.canvas bind background <ButtonPress> {HandleScenarioDown %W %x %y} | |
103 | $win.canvas bind background <ButtonRelease-1> {HandleScenarioUp %W %x %y} | |
104 | $win.canvas bind background <ButtonRelease-2> {HandleScenarioUp %W %x %y} | |
105 | $win.canvas bind background <ButtonRelease-3> {HandleScenarioUp %W %x %y} | |
106 | $win.canvas bind background <Motion> {HandleScenarioMove %W %x %y} | |
107 | $win.canvas bind background <Button1-Motion> {HandleScenarioMove %W %x %y} | |
108 | $win.canvas bind background <Button2-Motion> {HandleScenarioMove %W %x %y} | |
109 | $win.canvas bind background <Button3-Motion> {HandleScenarioMove %W %x %y} | |
110 | ||
111 | global ScenarioButtons | |
112 | set i 0 | |
113 | set len [llength $ScenarioButtons] | |
114 | while {$i < $len} { | |
115 | set data [lindex $ScenarioButtons $i] | |
116 | set type [lindex $data 0] | |
117 | set id [lindex $data 1] | |
118 | set xx [lindex $data 5] | |
119 | set yy [lindex $data 6] | |
120 | set ww [lindex $data 7] | |
121 | set hh [lindex $data 8] | |
122 | ||
123 | $win.canvas create bitmap $xx $yy \ | |
124 | -tags $id \ | |
125 | -anchor nw | |
126 | ||
127 | $win.canvas bind $id <ButtonPress> {HandleScenarioDown %W %x %y} | |
128 | $win.canvas bind $id <ButtonRelease-1> {HandleScenarioUp %W %x %y} | |
129 | $win.canvas bind $id <ButtonRelease-2> {HandleScenarioUp %W %x %y} | |
130 | $win.canvas bind $id <ButtonRelease-3> {HandleScenarioUp %W %x %y} | |
131 | $win.canvas bind $id <Motion> {HandleScenarioMove %W %x %y} | |
132 | $win.canvas bind $id <Button1-Motion> {HandleScenarioMove %W %x %y} | |
133 | $win.canvas bind $id <Button2-Motion> {HandleScenarioMove %W %x %y} | |
134 | $win.canvas bind $id <Button3-Motion> {HandleScenarioMove %W %x %y} | |
135 | ||
136 | set i [expr "$i + 1"] | |
137 | } | |
138 | ||
139 | mapview $win.canvas.view \ | |
140 | -font [Font $win Large] | |
141 | LinkWindow $win.view $win.canvas.view | |
142 | $win.canvas.view size [expr "[sim WorldX] * 3"] [expr "[sim WorldY] * 3"] | |
143 | ||
144 | # Hide the editor rectangles. | |
145 | $win.canvas.view ShowEditors 0 | |
146 | ||
147 | frame $win.canvas.name \ | |
148 | -borderwidth 2\ | |
149 | -relief flat | |
150 | ||
151 | SetHelp $win.name Scenario.Name | |
152 | ||
153 | label $win.canvas.name.namelabel \ | |
154 | -text {City Name:} \ | |
155 | -font [Font $win Text] | |
156 | ||
157 | entry $win.canvas.name.cityname \ | |
158 | -text {}\ | |
159 | -textvariable CityName \ | |
160 | -font [Font $win Text] \ | |
161 | -width 33 | |
162 | bind $win.canvas.name.cityname <Return> "DoEnterCityName $win" | |
163 | bind $win.canvas.name.cityname <Any-Enter> {focus %W} | |
164 | LinkWindow $win.cityname $win.canvas.name.cityname | |
165 | ||
166 | pack append $win.canvas.name \ | |
167 | $win.canvas.name.namelabel {left frame e}\ | |
168 | $win.canvas.name.cityname {left frame e} | |
169 | ||
170 | place $win.canvas -x 0 -y 0 | |
171 | place $win.canvas.view -x 534 -y 48 | |
172 | place $win.canvas.name -x 530 -y 0 | |
173 | ||
174 | InitScenario $win | |
175 | ||
176 | update idletasks |