]> git.zerfleddert.de Git - micropolis/blame - res/wscen.tcl
XINCLUDE: use /usr/X11R6/include everywhere
[micropolis] / res / wscen.tcl
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1# Window: Scenarios, for Unix Micropolis.
2#
3# Micropolis, Unix Version. This game was released for the Unix platform
4# in or about 1990 and has been modified for inclusion in the One Laptop
5# Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6# you need assistance with this program, you may contact:
7# http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8#
9# This program is free software: you can redistribute it and/or modify
10# it under the terms of the GNU General Public License as published by
11# the Free Software Foundation, either version 3 of the License, or (at
12# your option) any later version.
13#
14# This program is distributed in the hope that it will be useful, but
15# WITHOUT ANY WARRANTY; without even the implied warranty of
16# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17# General Public License for more details. You should have received a
18# copy of the GNU General Public License along with this program. If
19# not, see <http://www.gnu.org/licenses/>.
20#
21# ADDITIONAL TERMS per GNU GPL Section 7
22#
23# No trademark or publicity rights are granted. This license does NOT
24# give you any right, title or interest in the trademark SimCity or any
25# other Electronic Arts trademark. You may not distribute any
26# modification of this program using the trademark SimCity or claim any
27# affliation or association with Electronic Arts Inc. or its employees.
28#
29# Any propagation or conveyance of this program must include this
30# copyright notice and these terms.
31#
32# If you convey this program (or any modifications of it) and assume
33# contractual liability for the program to recipients of it, you agree
34# to indemnify Electronic Arts for any liability that those contractual
35# assumptions impose on Electronic Arts.
36#
37# You may not misrepresent the origins of this program; modified
38# versions of the program must be marked as such and not identified as
39# the original program.
40#
41# This disclaimer supplements the one included in the General Public
42# License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43# PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44# OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45# SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46# DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47# INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48# FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49# RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50# USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51# INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52# MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53# UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54# WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55# CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56# ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57# JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58# WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59# CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60# NOT APPLY TO YOU.
61#
62global ScenarioWindows
63set n [Unique]
64set win .scenario$n
65
66LinkWindow $head.scenario $win
67LinkWindow $win.head $head
68LinkWindow $win.scenarioTarget -1
69LinkWindow $win.scenarioTargetDown -1
70
71catch "destroy $win"
72if {[catch "toplevel $win -screen $display"]} {
73 puts stderr "Couldn't open X11 display \"$display\"."
74 set win ""
75 return ""
76}
77
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78global ScenarioPanelWidth
79global ScenarioPanelHeight
80
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81wm title $win "Micropolis Scenarios"
82wm iconname $win {Micropolis Scenarios}
38b72baa 83wm geometry $win ${ScenarioPanelWidth}x${ScenarioPanelHeight}+0+0
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84wm withdraw $win
85wm protocol $win delete "DeleteScenarioWindow $win ;"
86wm fullscreen $win on
87
88set ScenarioWindows [linsert $ScenarioWindows 0 $win]
89
90SetHelp $win Scenario
91
92canvas $win.canvas \
93 -scrollincrement 0 \
94 -borderwidth 0 \
438a1a51 95 -background #BFBFBF \
38b72baa 96 -width $ScenarioPanelWidth -height $ScenarioPanelHeight
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97LinkWindow $win.canvas $win.canvas
98LinkWindow $win.canvas.w $win
99
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100global ScenarioBackground
101
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102$win.canvas create bitmap 0 0 \
103 -tags background \
38b72baa 104 -bitmap $ScenarioBackground \
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105 -anchor nw
106
107$win.canvas bind background <ButtonPress> {HandleScenarioDown %W %x %y}
108$win.canvas bind background <ButtonRelease-1> {HandleScenarioUp %W %x %y}
109$win.canvas bind background <ButtonRelease-2> {HandleScenarioUp %W %x %y}
110$win.canvas bind background <ButtonRelease-3> {HandleScenarioUp %W %x %y}
111$win.canvas bind background <Motion> {HandleScenarioMove %W %x %y}
112$win.canvas bind background <Button1-Motion> {HandleScenarioMove %W %x %y}
113$win.canvas bind background <Button2-Motion> {HandleScenarioMove %W %x %y}
114$win.canvas bind background <Button3-Motion> {HandleScenarioMove %W %x %y}
115
116global ScenarioButtons
117set i 0
118set len [llength $ScenarioButtons]
119while {$i < $len} {
120 set data [lindex $ScenarioButtons $i]
121 set type [lindex $data 0]
122 set id [lindex $data 1]
123 set xx [lindex $data 5]
124 set yy [lindex $data 6]
125 set ww [lindex $data 7]
126 set hh [lindex $data 8]
127
128 $win.canvas create bitmap $xx $yy \
129 -tags $id \
130 -anchor nw
131
132 $win.canvas bind $id <ButtonPress> {HandleScenarioDown %W %x %y}
133 $win.canvas bind $id <ButtonRelease-1> {HandleScenarioUp %W %x %y}
134 $win.canvas bind $id <ButtonRelease-2> {HandleScenarioUp %W %x %y}
135 $win.canvas bind $id <ButtonRelease-3> {HandleScenarioUp %W %x %y}
136 $win.canvas bind $id <Motion> {HandleScenarioMove %W %x %y}
137 $win.canvas bind $id <Button1-Motion> {HandleScenarioMove %W %x %y}
138 $win.canvas bind $id <Button2-Motion> {HandleScenarioMove %W %x %y}
139 $win.canvas bind $id <Button3-Motion> {HandleScenarioMove %W %x %y}
140
141 set i [expr "$i + 1"]
142}
143
144mapview $win.canvas.view \
145 -font [Font $win Large]
146LinkWindow $win.view $win.canvas.view
147$win.canvas.view size [expr "[sim WorldX] * 3"] [expr "[sim WorldY] * 3"]
148
149# Hide the editor rectangles.
150$win.canvas.view ShowEditors 0
151
152frame $win.canvas.name \
153 -borderwidth 2\
154 -relief flat
155
156SetHelp $win.name Scenario.Name
157
158label $win.canvas.name.namelabel \
159 -text {City Name:} \
160 -font [Font $win Text]
161
162entry $win.canvas.name.cityname \
163 -text {}\
164 -textvariable CityName \
165 -font [Font $win Text] \
166 -width 33
167bind $win.canvas.name.cityname <Return> "DoEnterCityName $win"
168bind $win.canvas.name.cityname <Any-Enter> {focus %W}
169LinkWindow $win.cityname $win.canvas.name.cityname
170
171pack append $win.canvas.name \
172 $win.canvas.name.namelabel {left frame e}\
173 $win.canvas.name.cityname {left frame e}
174
175place $win.canvas -x 0 -y 0
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176
177global ScenarioMapX
178global ScenarioMapY
179if {$ScenarioMapX != -1} {
180 place $win.canvas.view -x $ScenarioMapX -y $ScenarioMapY
181}
182
183global ScenarioCityNameX
184global ScenarioCityNameY
185place $win.canvas.name -x $ScenarioCityNameX -y $ScenarioCityNameY
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186
187InitScenario $win
188
189update idletasks
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