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git.zerfleddert.de Git - micropolis/blob - src/sim/s_disast.c
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or (at
12 * your option) any later version.
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
21 * ADDITIONAL TERMS per GNU GPL Section 7
23 * No trademark or publicity rights are granted. This license does NOT
24 * give you any right, title or interest in the trademark SimCity or any
25 * other Electronic Arts trademark. You may not distribute any
26 * modification of this program using the trademark SimCity or claim any
27 * affliation or association with Electronic Arts Inc. or its employees.
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38 * versions of the program must be marked as such and not identified as
39 * the original program.
41 * This disclaimer supplements the one included in the General Public
42 * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46 * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47 * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
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59 * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
73 int Vunerable(int tem
);
74 void ScenarioDisaster(void);
76 /* comefrom: Simulate */
80 /* Chance of disasters at lev 0 1 2 */
81 static short DisChance
[3] = { 10*48, 5*48, 60};
84 if (FloodCnt
) FloodCnt
--;
91 if (NoDisasters
) return; /*post*/
92 if (!Rand(DisChance
[x
])) {
114 if (PolluteAverage
> /* 80 */ 60) MakeMonster();
121 /* comefrom: DoDisasters */
123 ScenarioDisaster(void)
125 switch (DisasterEvent
) {
126 case 1: /* Dullsville */
128 case 2: /* San Francisco */
129 if (DisasterWait
== 1) MakeEarthquake();
131 case 3: /* Hamburg */
137 if (DisasterWait
== 1) MakeMonster();
139 case 6: /* Detroit */
142 if (DisasterWait
== 1) MakeMeltdown();
145 if ((DisasterWait
% 24) == 0) MakeFlood();
148 if (DisasterWait
) DisasterWait
--;
149 else DisasterEvent
= 0;
153 /* comefrom: ScenarioDisaster */
159 for (x
= 0; x
< (WORLD_X
- 1); x
++) {
160 for (y
= 0; y
< (WORLD_Y
- 1); y
++) {
161 /* TILE_IS_NUCLEAR(Map[x][y]) */
162 if ((Map
[x
][y
] & LOMASK
) == NUCLEAR
) {
174 CrashX
= Rand(WORLD_X
- 1);
175 CrashY
= Rand(WORLD_Y
- 1);
176 MakeExplosion(CrashX
, CrashY
);
178 SendMesAt(-30, CrashX
, CrashY
);
182 /* comefrom: DoDisasters ScenarioDisaster */
186 register short x
, y
, z
;
191 SendMesAt(-23, CCx
, CCy
);
192 time
= Rand(700) + 300;
193 for (z
= 0; z
< time
; z
++) {
194 x
= Rand(WORLD_X
- 1);
195 y
= Rand(WORLD_Y
- 1);
196 if ((x
< 0) || (x
> (WORLD_X
- 1)) ||
197 (y
< 0) || (y
> (WORLD_Y
- 1)))
199 /* TILE_IS_VULNERABLE(Map[x][y]) */
200 if (Vunerable(Map
[x
][y
])) {
202 Map
[x
][y
] = (RUBBLE
+ BULLBIT
) + (Rand16() & 3);
204 Map
[x
][y
] = (FIRE
+ ANIMBIT
) + (Rand16() & 7);
210 /* comefrom: DoDisasters */
214 register short x
, y
, z
;
216 x
= Rand(WORLD_X
- 1);
217 y
= Rand(WORLD_Y
- 1);
219 /* TILE_IS_ARSONABLE(z) */
220 if (!(z
& ZONEBIT
)) {
222 if ((z
> LHTHR
) && (z
< LASTZONE
)) {
223 Map
[x
][y
] = FIRE
+ ANIMBIT
+ (Rand16() & 7);
224 CrashX
= x
; CrashY
= y
;
225 SendMesAt(-20, x
, y
);
231 /* comefrom: DoDisasters */
236 for (t
= 0; t
< 40; t
++) {
237 x
= Rand(WORLD_X
- 1);
238 y
= Rand(WORLD_Y
- 1);
240 /* !(z & BURNBIT) && TILE_IS_ARSONABLE(z) */
241 if ((!(z
& ZONEBIT
)) && (z
& BURNBIT
)) {
243 if ((z
> 21) && (z
< LASTZONE
)) {
244 Map
[x
][y
] = FIRE
+ ANIMBIT
+ (Rand16() & 7);
253 /* comefrom: MakeEarthquake */
260 if ((tem2
< RESBASE
) ||
268 /* comefrom: DoDisasters ScenarioDisaster */
272 static short Dx
[4] = { 0, 1, 0,-1};
273 static short Dy
[4] = {-1, 0, 1, 0};
274 register short xx
, yy
, c
;
277 for (z
= 0; z
< 300; z
++) {
278 x
= Rand(WORLD_X
- 1);
279 y
= Rand(WORLD_Y
- 1);
280 c
= Map
[x
][y
] & LOMASK
; /* XXX: & LOMASK */
281 /* TILE_IS_RIVER_EDGE(c) */
282 if ((c
> 4) && (c
< 21)) /* if riveredge */
283 for (t
= 0; t
< 4; t
++) {
286 if (TestBounds(xx
, yy
)) {
288 /* TILE_IS_FLOODABLE(c) */
289 if ((c
== 0) || ((c
& BULLBIT
) && (c
& BURNBIT
))) {
292 SendMesAt(-42, xx
, yy
);
293 FloodX
= xx
; FloodY
= yy
;
302 /* comefrom: MapScan */
306 static short Dx
[4] = { 0, 1, 0,-1};
307 static short Dy
[4] = {-1, 0, 1, 0};
308 register short z
, c
, xx
, yy
, t
;
311 for (z
= 0; z
< 4; z
++) {
312 if (!(Rand16() & 7)) {
315 if (TestBounds(xx
, yy
)) {
318 /* TILE_IS_FLOODABLE2(c) */
321 ((t
>= WOODS5
/* XXX */) && (t
< FLOOD
))) {
324 Map
[xx
][yy
] = FLOOD
+ Rand(2);
330 if (!(Rand16() & 15))
331 Map
[SMapX
][SMapY
] = 0;