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git.zerfleddert.de Git - micropolis/blob - src/sim/s_eval.c
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
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12 * your option) any later version.
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
21 * ADDITIONAL TERMS per GNU GPL Section 7
23 * No trademark or publicity rights are granted. This license does NOT
24 * give you any right, title or interest in the trademark SimCity or any
25 * other Electronic Arts trademark. You may not distribute any
26 * modification of this program using the trademark SimCity or claim any
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38 * versions of the program must be marked as such and not identified as
39 * the original program.
41 * This disclaimer supplements the one included in the General Public
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43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
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69 short CityYes
, CityNo
;
70 short ProblemTable
[PROBNUM
];
71 short ProblemTaken
[PROBNUM
];
72 short ProblemVotes
[PROBNUM
]; /* these are the votes for each */
73 short ProblemOrder
[4]; /* sorted index to above */
74 QUAD CityPop
, deltaCityPop
;
76 short CityClass
; /* 0..5 */
77 short CityScore
, deltaCityScore
, AverageCityScore
;
82 void VoteProblems(void);
83 void DoProblems(void);
85 void GetAssValue(void);
88 /* comefrom: SpecialInit Simulate */
108 /* comefrom: CityEvaluation SetCommonInits */
124 for (x
= 0; x
< PROBNUM
; x
++)
126 for (x
= 0; x
< 4; x
++)
131 /* comefrom: CityEvaluation */
139 z
+= PolicePop
* 1000;
140 z
+= FireStPop
* 1000;
142 z
+= StadiumPop
* 3000;
144 z
+= APortPop
* 10000;
146 z
+= NuclearPop
* 6000;
147 CityAssValue
= z
* 1000;
151 /* comefrom: CityEvaluation */
157 OldCityPop
= CityPop
;
158 CityPop
= ((ResPop
) + (ComPop
* 8L) + (IndPop
*8L)) * 20L;
159 if (OldCityPop
== -1) {
160 OldCityPop
= CityPop
;
162 deltaCityPop
= CityPop
- OldCityPop
;
164 CityClass
= 0; /* village */
165 if (CityPop
> 2000) CityClass
++; /* town */
166 if (CityPop
> 10000) CityClass
++; /* city */
167 if (CityPop
> 50000) CityClass
++; /* capital */
168 if (CityPop
> 100000) CityClass
++; /* metropolis */
169 if (CityPop
> 500000) CityClass
++; /* megalopolis */
173 /* comefrom: CityEvaluation */
178 short ThisProb
= 0, Max
;
180 for (z
= 0; z
< PROBNUM
; z
++)
182 ProblemTable
[0] = CrimeAverage
; /* Crime */
183 ProblemTable
[1] = PolluteAverage
; /* Pollution */
184 ProblemTable
[2] = LVAverage
* .7; /* Housing */
185 ProblemTable
[3] = CityTax
* 10; /* Taxes */
186 ProblemTable
[4] = AverageTrf(); /* Traffic */
187 ProblemTable
[5] = GetUnemployment(); /* Unemployment */
188 ProblemTable
[6] = GetFire(); /* Fire */
190 for (z
= 0; z
< PROBNUM
; z
++)
192 for (z
= 0; z
< 4; z
++) {
194 for (x
= 0; x
< 7; x
++) {
195 if ((ProblemVotes
[x
] > Max
) && (!ProblemTaken
[x
])) {
197 Max
= ProblemVotes
[x
];
201 ProblemTaken
[ThisProb
] = 1;
202 ProblemOrder
[z
] = ThisProb
;
212 /* comefrom: DoProblems */
216 register int x
, z
, count
;
218 for (z
= 0; z
< PROBNUM
; z
++)
224 while ((z
< 100) && (count
< 600)) {
225 if (Rand(300) < ProblemTable
[x
]) {
230 if (x
> PROBNUM
) x
= 0;
236 /* comefrom: DoProblems */
241 register short x
, y
, count
;
245 for (x
=0; x
< HWLDX
; x
++)
246 for (y
=0; y
< HWLDY
; y
++)
247 if (LandValueMem
[x
][y
]) {
248 TrfTotal
+= TrfDensity
[x
][y
];
252 TrafficAverage
= (TrfTotal
/ count
) * 2.4;
253 return(TrafficAverage
);
257 /* comefrom: DoProblems */
259 GetUnemployment(void)
264 b
= (ComPop
+ IndPop
) << 3;
266 r
= ((float)ResPop
) / b
;
277 /* comefrom: DoProblems GetScore */
291 /* comefrom: CityEvaluation */
299 OldCityScore
= CityScore
;
301 for (z
= 0; z
< 7; z
++)
302 x
+= ProblemTable
[z
]; /* add 7 probs */
304 x
= x
/ 3; /* 7 + 2 average */
305 if (x
> 256) x
= 256;
308 if (z
> 1000) z
= 1000;
311 if (ResCap
) z
= z
* .85;
312 if (ComCap
) z
= z
* .85;
313 if (IndCap
) z
= z
* .85;
314 if (RoadEffect
< 32) z
= z
- (32 - RoadEffect
);
315 if (PoliceEffect
< 1000) z
= z
* (.9 + (PoliceEffect
/ 10000.1));
316 if (FireEffect
< 1000) z
= z
* (.9 + (FireEffect
/ 10000.1));
317 if (RValve
< -1000) z
= z
* .85;
318 if (CValve
< -1000) z
= z
* .85;
319 if (IValve
< -1000) z
= z
* .85;
322 if ((CityPop
== 0) || (deltaCityPop
== 0))
324 else if (deltaCityPop
== CityPop
)
326 else if (deltaCityPop
> 0)
327 SM
= ((float)deltaCityPop
/CityPop
) + 1.0;
328 else if (deltaCityPop
< 0)
329 SM
= .95 + ((float) deltaCityPop
/(CityPop
- deltaCityPop
));
331 z
= z
- GetFire(); /* dec score for fires */
334 TM
= unPwrdZCnt
+ PwrdZCnt
; /* dec score for unpowered zones */
335 if (TM
) SM
= PwrdZCnt
/ TM
;
339 if (z
> 1000) z
= 1000;
342 CityScore
= (CityScore
+ z
) / 2;
344 deltaCityScore
= CityScore
- OldCityScore
;
348 /* comefrom: CityEvaluation */
356 for (z
= 0; z
< 100; z
++) {
357 if (Rand(1000) < CityScore
)