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fix fire coverage overlay by iterating over the whole map
[micropolis] / src / notes / DONE
1 * multiple maps & editors (1)
2 need menu for creating new editor and map windows
3 * about dialog (1)
4 pictures, copyright notice, credits, etc.
5 * notice dialog (1)
6 window that pops up to display text and graphics
7 city size changes, warnings, disasters, win/lose
8 * elan license manager (2)
9 * map & editor controls (2)
10 controls for things effecting the editor or map,
11 like update frequency, autogoto
12 * scenario descriptions (3)
13 describe each scenario when it's selected
14 * query zone status (2)
15 no editing tool for "query" function, so press help key instead
16 * "are you sure?" confirmation dialogs (3)
17 pop-up window asks a question with yes/no buttons,
18 before "quit", "load city", "select city", etc
19 * map icons (4)
20 make a bunch of big new map icons
21 * get key dialog (1)
22 * hour glass on budget window (3)
23 take down budget window and continue when timer runs out
24 * history mechanism should reset history when you play a game
25 * now that autogoto is a view option, and there's no way to set the global
26 flag from the user interface, turn it on after reading from a file.
27 * audio mixer does alopen on hw without audio
28 * elmd -s 0, kill when done
29 * Programs dumps core upon start-up on krill.corp. Running 12 bit deep
30 root. So it appears that it needs to be a little smarter about different
31 depth roots.
32 * get key panel
33 show license status! give more feedback!
34 unsigned long elm_fexpdate(feature)
35 elm_getservers
36 micropolis / micropolisnet licenses
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