2 do tile animation in parallel - tileSynch
5 * Initialize at start of game:
7 short mickStartingYear;
9 extern char *CityFileName;
10 extern short GameLevel;
22 short RValve, CValve, IValve;
25 Byte *PopDensity[HWLDX]; /* 2X2 Maps 60 x 50 */
26 Byte *TrfDensity[HWLDX];
27 Byte *PollutionMem[HWLDX];
28 Byte *LandValueMem[HWLDX];
29 Byte *CrimeMem[HWLDX];
30 short RateOGMem[SmX][SmY];
31 short PoliceMapEffect[SmX][SmY];
32 short FireRate[SmX][SmY];
34 short ResHisMax, Res2HisMax;
35 short ComHisMax, Com2HisMax;
36 short IndHisMax, Ind2HisMax;
44 short Graph10Max, Graph120Max;
45 short Res2HisMax, Com2HisMax, Ind2HisMax;
49 long RoadSpend, PoliceSpend, FireSpend;
50 long RoadFund, PoliceFund, FireFund;
51 float roadPercent, policePercent, firePercent;
52 long roadMaxValue, policeMaxValue, fireMaxValue;
53 long TaxFund, RoadFund, PoliceFund, FireFund;
62 formalize all global variable setter functions, to go through tcl