]>
git.zerfleddert.de Git - micropolis/blob - src/sim/w_keys.c
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or (at
12 * your option) any later version.
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
21 * ADDITIONAL TERMS per GNU GPL Section 7
23 * No trademark or publicity rights are granted. This license does NOT
24 * give you any right, title or interest in the trademark SimCity or any
25 * other Electronic Arts trademark. You may not distribute any
26 * modification of this program using the trademark SimCity or claim any
27 * affliation or association with Electronic Arts Inc. or its employees.
29 * Any propagation or conveyance of this program must include this
30 * copyright notice and these terms.
32 * If you convey this program (or any modifications of it) and assume
33 * contractual liability for the program to recipients of it, you agree
34 * to indemnify Electronic Arts for any liability that those contractual
35 * assumptions impose on Electronic Arts.
37 * You may not misrepresent the origins of this program; modified
38 * versions of the program must be marked as such and not identified as
39 * the original program.
41 * This disclaimer supplements the one included in the General Public
42 * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46 * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47 * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48 * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49 * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50 * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51 * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52 * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53 * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54 * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55 * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56 * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57 * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58 * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59 * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
65 static char LastKeys
[5];
74 <0><1><2><3>... game speed
94 /* comefrom: processEvent */
96 doKeyDown(SimView
*view
, short charCode
)
98 LastKeys
[0] = LastKeys
[1];
99 LastKeys
[1] = LastKeys
[2];
100 LastKeys
[2] = LastKeys
[3];
101 LastKeys
[3] = tolower(charCode
);
103 if (strcmp(LastKeys
, "fund") == 0) {
105 PunishCnt
++; /* punish for cheating */
106 if (PunishCnt
== 5) {
111 } else if (strcmp(LastKeys
, "fart") == 0) {
112 MakeSound("city", "Explosion-High");
113 MakeSound("city", "Explosion-Low");
120 } else if (strcmp(LastKeys
, "nuke") == 0) {
122 MakeSound("city", "Explosion-High");
123 MakeSound("city", "Explosion-Low");
124 for (i
= 0; i
< WORLD_X
; i
++) {
125 for (j
= 0; j
< WORLD_Y
; j
++) {
126 short tile
= Map
[i
][j
] & LOMASK
;
127 if ((tile
>= RUBBLE
) &&
128 ((tile
< CHURCH
- 4) ||
129 (tile
> CHURCH
+ 4))) {
130 if ((tile
>= HBRIDGE
&& tile
<= VBRIDGE
) ||
131 (tile
>= BRWH
&& tile
<= LTRFBASE
+ 1) ||
132 (tile
>= BRWV
&& tile
<= BRWV
+ 2) ||
133 (tile
>= BRWXXX1
&& tile
<= BRWXXX1
+ 2) ||
134 (tile
>= BRWXXX2
&& tile
<= BRWXXX2
+ 2) ||
135 (tile
>= BRWXXX3
&& tile
<= BRWXXX3
+ 2) ||
136 (tile
>= BRWXXX4
&& tile
<= BRWXXX4
+ 2) ||
137 (tile
>= BRWXXX5
&& tile
<= BRWXXX5
+ 2) ||
138 (tile
>= BRWXXX6
&& tile
<= BRWXXX6
+ 2) ||
139 (tile
>= BRWXXX7
&& tile
<= BRWXXX7
+ 2)) {
142 Map
[i
][j
] = TINYEXP
+ ANIMBIT
+ BULLBIT
+ Rand(2);
148 } else if (strcmp(LastKeys
, "stop") == 0) {
152 } else if (strcmp(LastKeys
, "will") == 0) {
155 for (i
= 0; i
< n
; i
++) {
156 int x1
= Rand(WORLD_X
- 1);
157 int y1
= Rand(WORLD_Y
- 1);
158 int x2
= Rand(WORLD_X
- 1);
159 int y2
= Rand(WORLD_Y
- 1);
168 } else if (strcmp(LastKeys
, "bobo") == 0) {
174 } else if (strcmp(LastKeys
, "boss") == 0) {
180 } else if (strcmp(LastKeys
, "mack") == 0) {
186 } else if (strcmp(LastKeys
, "donh") == 0) {
192 } else if (strcmp(LastKeys
, "patb") == 0) {
194 heat_flow
= Rand(40) - 20;
198 } else if (strcmp(LastKeys
, "lucb") == 0) {
200 heat_flow
= Rand(1000) - 500;
204 } else if (strcmp(LastKeys
, "olpc") == 0) {
212 short s
= view
->tool_state
;
213 if (++s
> lastState
) {
216 setWandState(view
, s
);
222 short s
= view
->tool_state
;
223 if (--s
< firstState
) {
226 setWandState(view
, s
);
230 /***** shift wand state to bull dozer *****/
234 if (view
->tool_state_save
== -1) {
235 view
->tool_state_save
= view
->tool_state
;
237 setWandState(view
, dozeState
);
241 /***** shift wand state to roads *****/
245 if (view
->tool_state_save
== -1) {
246 view
->tool_state_save
= view
->tool_state
;
248 setWandState(view
, roadState
);
252 /***** shift wand state to power *****/
256 if (view
->tool_state_save
== -1) {
257 view
->tool_state_save
= view
->tool_state
;
259 setWandState(view
, wireState
);
263 /***** shift wand state to transit *****/
267 if (view
->tool_state_save
== -1) {
268 view
->tool_state_save
= view
->tool_state
;
270 setWandState(view
, rrState
);
275 /***** shift wand state to query *****/
279 if (view
->tool_state_save
== -1)
280 view
->tool_state_save
= view
->tool_state
;
281 setWandState(view
, queryState
);
295 /* comefrom: processEvent */
297 doKeyUp(SimView
*view
, short charCode
)
316 if (view
->tool_state_save
!= -1) {
317 setWandState(view
, view
->tool_state_save
);
319 view
->tool_state_save
= -1;