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Add an SDL sound backend and use it instead of spawning an external
[micropolis] / src / sim / s_msg.c
1 /* s_msg.c
2 *
3 * Micropolis, Unix Version. This game was released for the Unix platform
4 * in or about 1990 and has been modified for inclusion in the One Laptop
5 * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
6 * you need assistance with this program, you may contact:
7 * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
8 *
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or (at
12 * your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * General Public License for more details. You should have received a
18 * copy of the GNU General Public License along with this program. If
19 * not, see <http://www.gnu.org/licenses/>.
20 *
21 * ADDITIONAL TERMS per GNU GPL Section 7
22 *
23 * No trademark or publicity rights are granted. This license does NOT
24 * give you any right, title or interest in the trademark SimCity or any
25 * other Electronic Arts trademark. You may not distribute any
26 * modification of this program using the trademark SimCity or claim any
27 * affliation or association with Electronic Arts Inc. or its employees.
28 *
29 * Any propagation or conveyance of this program must include this
30 * copyright notice and these terms.
31 *
32 * If you convey this program (or any modifications of it) and assume
33 * contractual liability for the program to recipients of it, you agree
34 * to indemnify Electronic Arts for any liability that those contractual
35 * assumptions impose on Electronic Arts.
36 *
37 * You may not misrepresent the origins of this program; modified
38 * versions of the program must be marked as such and not identified as
39 * the original program.
40 *
41 * This disclaimer supplements the one included in the General Public
42 * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
43 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
44 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
45 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
46 * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
47 * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
48 * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
49 * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
50 * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
51 * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
52 * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
53 * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
54 * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
55 * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
56 * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
57 * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
58 * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
59 * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
60 * NOT APPLY TO YOU.
61 */
62 #include "sim.h"
63
64
65 QUAD LastCityPop;
66 short LastCategory;
67 short LastPicNum;
68 short autoGo;
69 short HaveLastMessage = 0;
70 char LastMessage[256];
71 int DoAutoGoto(short x, short y, char *msg);
72 int DoShowPicture(short id);
73
74 /* comefrom: Simulate */
75 SendMessages(void)
76 {
77 register z;
78 short PowerPop;
79 float TM;
80
81 if ((ScenarioID) && (ScoreType) && (ScoreWait)) {
82 ScoreWait--;
83 if (!ScoreWait)
84 DoScenarioScore(ScoreType);
85 }
86
87 CheckGrowth();
88
89 TotalZPop = ResZPop + ComZPop + IndZPop;
90 PowerPop = NuclearPop + CoalPop;
91
92 z = CityTime & 63;
93
94 switch(z) {
95
96 case 1:
97 if ((TotalZPop >>2) >= ResZPop)
98 SendMes(1); /* need Res */
99 break;
100 case 5:
101 if ((TotalZPop >>3) >= ComZPop)
102 SendMes(2); /* need Com */
103 break;
104 case 10:
105 if ((TotalZPop >>3) >= IndZPop)
106 SendMes(3); /* need Ind */
107 break;
108 case 14:
109 if ((TotalZPop > 10) && ((TotalZPop <<1) > RoadTotal))
110 SendMes(4);
111 break;
112 case 18:
113 if ((TotalZPop > 50) && (TotalZPop > RailTotal))
114 SendMes(5);
115 break;
116 case 22:
117 if ((TotalZPop > 10) && (PowerPop == 0))
118 SendMes(6); /* need Power */
119 break;
120 case 26:
121 if ((ResPop > 500) && (StadiumPop == 0)) {
122 SendMes(7); /* need Stad */
123 ResCap = 1;
124 }
125 else
126 ResCap = 0;
127 break;
128 case 28:
129 if ((IndPop > 70) && (PortPop == 0)) {
130 SendMes(8);
131 IndCap = 1;
132 }
133 else IndCap = 0;
134 break;
135 case 30:
136 if ((ComPop > 100) && (APortPop == 0)) {
137 SendMes(9);
138 ComCap = 1;
139 }
140 else ComCap = 0;
141 break;
142 case 32:
143 TM = unPwrdZCnt + PwrdZCnt; /* dec score for unpowered zones */
144 if (TM)
145 if ((PwrdZCnt / TM) < .7)
146 SendMes(15);
147 break;
148 case 35:
149 if (PolluteAverage > /* 80 */ 60)
150 SendMes(-10);
151 break;
152 case 42:
153 if (CrimeAverage > 100)
154 SendMes(-11);
155 break;
156 case 45:
157 if ((TotalPop > 60) && (FireStPop == 0))
158 SendMes(13);
159 break;
160 case 48:
161 if ((TotalPop > 60) && (PolicePop == 0))
162 SendMes(14);
163 break;
164 case 51:
165 if (CityTax > 12)
166 SendMes(16);
167 break;
168 case 54:
169 if ((RoadEffect < 20) && (RoadTotal > 30))
170 SendMes(17);
171 break;
172 case 57:
173 if ((FireEffect < 700) && (TotalPop > 20))
174 SendMes(18);
175 break;
176 case 60:
177 if ((PoliceEffect < 700) && (TotalPop > 20))
178 SendMes(19);
179 break;
180 case 63:
181 if (TrafficAverage > 60)
182 SendMes(-12);
183 break;
184 }
185 }
186
187
188 /* comefrom: SendMessages */
189 CheckGrowth(void)
190 {
191 QUAD ThisCityPop;
192 short z;
193
194 if (!(CityTime & 3)) {
195 z = 0;
196 ThisCityPop = ((ResPop) + (ComPop * 8L) + (IndPop * 8L)) * 20L;
197 if (LastCityPop) {
198 if ((LastCityPop < 2000) && (ThisCityPop >= 2000)) z = 35;
199 if ((LastCityPop < 10000) && (ThisCityPop >= 10000)) z = 36;
200 if ((LastCityPop < 50000L) && (ThisCityPop >= 50000L)) z = 37;
201 if ((LastCityPop < 100000L) && (ThisCityPop >= 100000L)) z = 38;
202 if ((LastCityPop < 500000L) && (ThisCityPop >= 500000L)) z = 39;
203 }
204 if (z)
205 if (z != LastCategory) {
206 SendMes(-z);
207 LastCategory = z;
208 }
209 LastCityPop = ThisCityPop;
210 }
211 }
212
213
214 /* comefrom: SendMessages */
215 DoScenarioScore(int type)
216 {
217 short z;
218
219 z = -200; /* you lose */
220 switch(type) {
221 case 1: /* Dullsville */
222 if (CityClass >= 4) z = -100;
223 break;
224 case 2: /* San Francisco */
225 if (CityClass >= 4) z = -100;
226 break;
227 case 3: /* Hamburg */
228 if (CityClass >= 4) z = -100;
229 break;
230 case 4: /* Bern */
231 if (TrafficAverage < 80) z = -100;
232 break;
233 case 5: /* Tokyo */
234 if (CityScore > 500) z = -100;
235 break;
236 case 6: /* Detroit */
237 if (CrimeAverage < 60) z = -100;
238 break;
239 case 7: /* Boston */
240 if (CityScore > 500) z = -100;
241 break;
242 case 8: /* Rio de Janeiro */
243 if (CityScore > 500) z = -100;
244 break;
245 }
246 ClearMes();
247 SendMes(z);
248
249 if (z == -200)
250 DoLoseGame();
251 }
252
253
254 ClearMes(void)
255 {
256 MessagePort = 0;
257 MesX = 0;
258 MesY = 0;
259 LastPicNum = 0;
260 }
261
262
263 /* comefrom: MakeEarthquake MakeFire MakeFire MakeFlood SendMessages
264 CheckGrowth DoScenarioScore DoPowerScan */
265 SendMes(int Mnum)
266 {
267 if (Mnum < 0) {
268 if (Mnum != LastPicNum) {
269 MessagePort = Mnum;
270 MesX = 0;
271 MesY = 0;
272 LastPicNum = Mnum;
273 return (1);
274 }
275 } else {
276 if (!(MessagePort)) {
277 MessagePort = Mnum;
278 MesX = 0;
279 MesY = 0;
280 return(1);
281 }
282 }
283 return(0);
284 }
285
286
287 /* comefrom: DoExplosion DoCopter ExplodeObject */
288 void SendMesAt(short Mnum, short x, short y)
289 {
290 if (SendMes(Mnum)) {
291 MesX = x;
292 MesY = y;
293 }
294 }
295
296
297 doMessage(void)
298 {
299 char messageStr[256];
300 short pictId;
301 short firstTime;
302
303 messageStr[0] = 0;
304
305 if (MessagePort) {
306 MesNum = MessagePort;
307 MessagePort = 0;
308 LastMesTime = TickCount();
309 firstTime = 1;
310 } else {
311 firstTime = 0;
312 if (MesNum == 0) return;
313 if (MesNum < 0) {
314 MesNum = -MesNum;
315 LastMesTime = TickCount();
316 } else if ((TickCount() - LastMesTime) > (60 * 30)) {
317 MesNum = 0;
318 return;
319 }
320 }
321 if (firstTime) {
322 switch ((MesNum < 0) ? -MesNum : MesNum) {
323 case 12:
324 if (Rand(5) == 1) {
325 MakeSound("city", "HonkHonk-Med");
326 } else if (Rand(5) == 1) {
327 MakeSound("city", "HonkHonk-Low");
328 } else if (Rand(5) == 1) {
329 MakeSound("city", "HonkHonk-High");
330 }
331 break;
332 case 11:
333 case 20:
334 case 22:
335 case 23:
336 case 24:
337 case 25:
338 case 26:
339 case 27:
340 MakeSound("city", "Siren");
341 break;
342 case 21:
343 MakeSound("city", "Monster");
344 break;
345 case 30:
346 MakeSound("city", "Explosion-Low");
347 MakeSound("city", "Siren");
348 break;
349 case 43:
350 MakeSound("city", "Explosion-High");
351 MakeSound("city", "Explosion-Low");
352 MakeSound("city", "Siren");
353 break;
354 case 44:
355 MakeSound("city", "Siren");
356 break;
357 }
358 }
359
360 if (MesNum >= 0) {
361 if (MesNum == 0)
362 return;
363
364 if (MesNum > 60) {
365 MesNum = 0;
366 return;
367 }
368
369 GetIndString(messageStr, 301, MesNum);
370 if (MesX || MesY) {
371 /* TODO: draw goto button */
372 }
373
374 if (autoGo && (MesX || MesY)) {
375 DoAutoGoto(MesX, MesY, messageStr);
376 MesX = 0;
377 MesY = 0;
378 } else {
379 SetMessageField(messageStr);
380 }
381
382 } else { /* picture message */
383 pictId = -(MesNum);
384
385 if (pictId < 43)
386 GetIndString(messageStr, 301, pictId);
387 else
388 messageStr[0] = '\0';
389
390 DoShowPicture(pictId);
391
392 MessagePort = pictId; /* resend text message */
393
394 if (autoGo && (MesX || MesY)) {
395
396 DoAutoGoto(MesX, MesY, messageStr);
397 MesX = 0;
398 MesY = 0;
399 }
400 }
401 }
402
403
404 DoAutoGoto(short x, short y, char *msg)
405 {
406 char buf[256];
407
408 SetMessageField(msg);
409 sprintf(buf, "UIAutoGoto %d %d", x, y);
410 Eval(buf);
411 }
412
413
414 SetMessageField(char *str)
415 {
416 char buf[256];
417
418 if (!HaveLastMessage ||
419 strcmp(LastMessage, str)) {
420 strcpy(LastMessage, str);
421 HaveLastMessage = 1;
422 sprintf(buf, "UISetMessage {%s}", str);
423 Eval(buf);
424 }
425 }
426
427
428 DoShowPicture(short id)
429 {
430 char buf[256];
431
432 sprintf(buf, "UIShowPicture %d", id);
433 Eval(buf);
434 }
435
436
437 DoLoseGame()
438 {
439 Eval("UILoseGame");
440 }
441
442
443 DoWinGame()
444 {
445 Eval("UIWinGame");
446 }
447
448
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