+/*
+ * Portions Copyright (c) 2008 Deanna Phillips <deanna@sdf.lonestar.org>
+ */
+
/* w_sound.c
*
* Micropolis, Unix Version. This game was released for the Unix platform
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
+#include <SDL/SDL.h>
+#include <SDL/SDL_mixer.h>
#include "sim.h"
+#define SIM_NSOUNDS 47
+#define SIM_NCHANNELS 32
+#define DOZER_CHANNEL 0
+#define DOZER_SOUND "rumble.wav"
+
+struct sound {
+ char *id;
+ char *file;
+ Mix_Chunk *wave;
+};
+
+struct sound sounds[SIM_NSOUNDS] = {
+ { "A", "a.wav", NULL },
+ { "Aaah", "aaah.wav", NULL },
+ { "Airport", "airport.wav", NULL },
+ { "Beep", "beep.wav", NULL },
+ { "Boing", "boing.wav", NULL },
+ { "Bop", "bop.wav", NULL },
+ { "Build", "build.wav", NULL },
+ { "Bulldozer", "bulldozer.wav", NULL },
+ { "Chalk", "chalk.wav", NULL },
+ { "Coal", "coal.wav", NULL },
+ { "Com", "com.wav", NULL },
+ { "Computer", "computer.wav", NULL },
+ { "Cuckoo", "cuckoo.wav", NULL },
+ { "E", "e.wav", NULL },
+ { "Eraser", "eraser.wav", NULL },
+ { "Explosion-High", "explosion-high.wav", NULL },
+ { "Explosion-Low", "explosion-low.wav", NULL },
+ { "Fire", "fire.wav", NULL },
+ { "HeavyTraffic", "heavytraffic.wav", NULL },
+ { "HonkHonk-High", "honkhonk-high.wav", NULL },
+ { "HonkHonk-Low", "honkhonk-low.wav", NULL },
+ { "HonkHonk-Med", "honkhonk-med.wav", NULL },
+ { "Ignition", "ignition.wav", NULL },
+ { "Ind", "ind.wav", NULL },
+ { "Monster", "monster.wav", NULL },
+ { "Nuclear", "nuclear.wav", NULL },
+ { "O", "o.wav", NULL },
+ { "Oop", "oop.wav", NULL },
+ { "Park", "park.wav", NULL },
+ { "Player", "player.wav", NULL },
+ { "Police", "police.wav", NULL },
+ { "QuackQuack", "quackquack.wav", NULL },
+ { "Query", "query.wav", NULL },
+ { "Rail", "rail.wav", NULL },
+ { "Res", "res.wav", NULL },
+ { "Road", "road.wav", NULL },
+ { "Rumble", "rumble.wav", NULL },
+ { "Seaport", "seaport.wav", NULL },
+ { "Siren", "siren.wav", NULL },
+ { "Skid", "skid.wav", NULL },
+ { "Sorry", "sorry.wav", NULL },
+ { "Stadium", "stadium.wav", NULL },
+ { "UhUh", "uhuh.wav", NULL },
+ { "Whip", "whip.wav", NULL },
+ { "Wire", "wire.wav", NULL },
+ { "Woosh", "woosh.wav", NULL },
+ { "Zone", "zone.wav", NULL }
+};
+
/* Sound routines */
int SoundInitialized = 0;
-short Dozing;
+Mix_Chunk *rumble;
InitializeSound()
{
- char cmd[256];
+ int reserved_chans;
+ char buf[256];
- SoundInitialized = 1;
+ if (SDL_Init(SDL_INIT_AUDIO) == -1) {
+ fprintf(stderr, "SDL_Init: %s\n", SDL_GetError());
+ return;
+ }
- if (!UserSoundOn) return;
+ if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 1, 1024) == -1) {
+ fprintf(stderr, "Mix_OpenAudio: %s\n", Mix_GetError());
+ return;
+ }
+
+ reserved_chans = Mix_ReserveChannels(1);
- Eval("UIInitializeSound");
+ if (reserved_chans != 1) {
+ fprintf(stderr, "Mix_ReserveChannels: %s\n", Mix_GetError());
+ return;
+ }
+
+ if (Mix_AllocateChannels(SIM_NCHANNELS) == -1) {
+ fprintf(stderr, "Mix_AllocateChannels: %s\n", Mix_GetError());
+ return;
+ }
+
+ snprintf(buf, sizeof(buf), "%s/sounds/%s", ResourceDir, DOZER_SOUND);
+ rumble = Mix_LoadWAV(buf);
+
+ if (rumble == NULL) {
+ printf("Mix_LoadWAV: %s\n", Mix_GetError());
+ return;
+ }
+
+ SoundInitialized = 1;
}
ShutDownSound()
{
- if (SoundInitialized) {
- SoundInitialized = 0;
- Eval("UIShutDownSound");
+ int i;
+ SoundInitialized = 0;
+
+ for (i = 0; i < SIM_NSOUNDS; i++) {
+ if (sounds[i].wave) {
+ Mix_FreeChunk(sounds[i].wave);
+ sounds[i].wave = NULL;
+ }
+ }
+ if (rumble) {
+ Mix_FreeChunk(rumble);
+ rumble = NULL;
}
+ Mix_CloseAudio();
+ SDL_Quit();
}
MakeSound(char *channel, char *id)
{
char buf[256];
+ int i;
if (!UserSoundOn) return;
- if (!SoundInitialized) InitializeSound();
+ if (!SoundInitialized) return;
- sprintf(buf, "UIMakeSound \"%s\" \"%s\"", channel, id);
- Eval(buf);
-}
+ for (i = 0; i < SIM_NSOUNDS; i++) {
+ if (!strcmp(sounds[i].id, id))
+ break;
+ }
+
+ if (sounds[i].wave) {
+ if (Mix_PlayChannel(-1, sounds[i].wave, 0) == -1)
+ fprintf(stderr, "Mix_PlayChannel: %s\n", Mix_GetError());
+ return;
+ }
+
+ snprintf(buf, sizeof(buf), "%s/sounds/%s", ResourceDir,
+ sounds[i].file);
+
+ sounds[i].wave = Mix_LoadWAV(buf);
+ if (sounds[i].wave == NULL) {
+ fprintf(stderr, "Mix_LoadWAV: %s\n", Mix_GetError());
+ return;
+ }
+
+ if (Mix_PlayChannel(-1, sounds[i].wave, 0) == -1)
+ fprintf(stderr, "Mix_PlayChannel: %s\n", Mix_GetError());
+}
MakeSoundOn(SimView *view, char *channel, char *id)
{
- char buf[256];
-
if (!UserSoundOn) return;
- if (!SoundInitialized) InitializeSound();
+ if (!SoundInitialized) return;
- sprintf(buf, "UIMakeSoundOn %s \"%s\" \"%s\"",
- Tk_PathName(view->tkwin), channel, id);
- Eval(buf);
+ MakeSound(channel, id);
}
StartBulldozer(void)
{
+ size_t size;
+ char buf[256];
+
if (!UserSoundOn) return;
- if (!SoundInitialized) InitializeSound();
- if (!Dozing) {
- DoStartSound("edit", "1");
- Dozing = 1;
+ if (!SoundInitialized) return;
+
+ if (Mix_PlayChannel(DOZER_CHANNEL, rumble, 4) == -1) {
+ printf("Mix_PlayChannel: %s\n", Mix_GetError());
+ return;
}
}
StopBulldozer(void)
{
- if ((!UserSoundOn) || (!SoundInitialized)) return;
- DoStopSound("1");
- Dozing = 0;
+ if (!UserSoundOn) return;
+ if (!SoundInitialized) return;
+
+ Mix_HaltChannel(DOZER_CHANNEL);
}
-/* comefrom: doKeyEvent */
+/* XXX comefrom: doKeyEvent */
SoundOff(void)
{
- if (!SoundInitialized) InitializeSound();
- Eval("UISoundOff");
- Dozing = 0;
+ ShutDownSound();
}
DoStartSound(char *channel, char *id)
{
- char buf[256];
+ MakeSound(channel, id);
+}
- sprintf(buf, "UIStartSound %s %s", channel, id);
- Eval(buf);
+DoStopSound(char *id)
+{
+ StopBulldozer();
}
+SoundCmd(CLIENT_ARGS)
+{
+ if (!strcmp(argv[2], "Rumble"))
+ StartBulldozer();
+ else
+ MakeSound(NULL, argv[2]);
+ return 0;
+}
-DoStopSound(char *id)
+DozerCmd(CLIENT_ARGS)
{
- char buf[256];
+ StopBulldozer();
+ return 0;
+}
- sprintf(buf, "UIStopSound %s", id);
- Eval(buf);
+sound_command_init()
+{
+ Tcl_CreateCommand(tk_mainInterp, "playsound", SoundCmd,
+ (ClientData)NULL, (void (*)()) NULL);
+ Tcl_CreateCommand(tk_mainInterp, "stopdozer", DozerCmd,
+ (ClientData)NULL, (void (*)()) NULL);
}